Ethan (GM Viper)
he/him
4.9
(17)
Timezone
Language
Identity
About Ethan (GM Viper)
Hi! My name is Ethan, and I'm hopefully your new GM! I've been GMing for 9 years, and what started because I couldn't find the kind of table I wanted to play at quickly turned into one of my favorite things in the world. Since then, I've run several long-form homebrew campaigns including mysteries, political thrillers, high fantasy epics, all in worlds built completely from scratch. I specialize in handcrafted worlds and player-driven stories. My games feature custom maps, campaign lore, memorable NPCs with distinct voices, ambient music, cinematic encounters, and stories that actively incorporate your character's history, relationships, and choices. I love tactical combat, but I'm a Rule of Cool GM first. If you come up with something creative and awesome, I'm usually looking for a fair way to let you try it. Just as importantly, I want my tables to be places where people can relax, be themselves, and enjoy the game. I run welcoming tables for players from all kinds of backgrounds and experience levels, use clear safety tools and boundaries, and have zero interest in gatekeeping the hobby. Whether you've played D&D for ten years or you're still figuring out which die is the d20, you're welcome here. I'm a lifelong nerd, a military veteran, a husband, and a dad. Outside of running games, I'm usually spending time with my family, cooking, gaming, or inevitably building yet another fantasy world. If you're looking for a GM who takes the game seriously without taking himself too seriously, I think you'll fit right in.
At a glance
Less than a year on StartPlaying
94 games hosted
Highly rated for: World Builder, Storytelling, Creativity
$30 per session
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I got started GMing...
A few years ago when I struggled to find a table to play at that met my standards, which I view as a blessing in disguise! I learned just how much I love GM-ing!
My favorite books are
-A Song of Ice and Fire -Anything Tolkien -Drew Karpyshyn's Darth Bane Trilogy -Where the Red Fern Grows
When I'm not running games I'm...
Spending time with my wife and daughter, cooking, or gaming.
How Ethan (GM Viper) runs games
I specialize in long-form homebrew campaigns set in worlds I build from the ground up. I put a lot of preparation into making those worlds feel alive; creating lore, maps, encounters, NPCs, factions, and storylines that can change depending on what the players actually choose to do. My games tend to be roleplay-forward with meaningful combat, rather than treating either side of D&D as an afterthought. Some sessions might revolve around a dangerous battle or monster hunt, while others may be almost entirely character interaction, exploration, investigation, or the consequences of choices made several sessions ago. I'm also a Rule of Cool GM first. The rules give us a shared foundation, but they shouldn't get in the way of creativity. If you have an awesome idea that isn't perfectly covered by the rules, my instinct is usually to figure out a fair way for you to attempt it. Most importantly, I don't believe every table should feel exactly the same. I've run for brand-new players, highly experienced groups, roleplay-heavy tables, combat-loving tables, and everything in between. I pay attention to what the people at your table enjoy and adapt the game accordingly. I want every campaign to feel like a story actively being told.
Featured Prompts
I deal with rules issues by...
Making a quick, fair ruling in the moment so we don't grind the game to a halt. If the answer needs more research, I'll look into it after the session and clarify how we'll handle it going forward.
I prep by
Reviewing the previous session, preparing the people, places, encounters, and possibilities the party is most likely to interact with, and building enough beyond that to follow unexpected choices. My prep regularly includes custom battlemaps, NPCs, encounters, and new pieces of the world.
Rules are...
A foundation. I respect the rules, but creativity, consistency, and a great moment at the table come first.
Ethan (GM Viper)'s ideal table
My ideal table is story-first, character-driven, and genuinely collaborative. I give players a living world full of people, conflicts, locations, and opportunities rather than a single "correct" path through the campaign. You're encouraged to explore, investigate, scheme, form relationships, chase personal goals, and occasionally derail everything I thought you were going to do. There is a larger story unfolding in each of my campaigns, and I put a great deal of time into creating it, but the players decide how they engage with it. Follow every thread, ignore one completely, make an unexpected alliance, turn an enemy into a friend, or become fascinated with something I originally thought would be a minor detail. I'll follow where the table takes us. My games work best for players who enjoy taking initiative. You don't need to be the loudest person at the table or an experienced roleplayer, but I love players who give their characters motivations, interact with the other PCs, engage with NPCs, and make choices that push the story forward. There is plenty of room for jokes, chaos, weird plans, and ridiculous dice rolls too. I take the world and your characters seriously, but that doesn't mean the table has to be serious all the time.
Featured Prompts
If you're into ___, you're going to love my table
getting invested in your character, bonding with the party, exploring worlds that react to your choices, and occasionally pulling off something absolutely ridiculous
I love it when a player
Uses roleplay to build connections with the other characters. Some of my favorite moments happen when the players start creating relationships, rivalries, inside jokes, and stories with each other that I never could have planned.
I think min/maxing...
Is completely valid! Build the strongest character you can if that's what you enjoy. I only ask that you remember flaws, failures, and difficult choices often create some of the most memorable moments a character will ever have.
Ethan (GM Viper)'s Preferences
Platforms
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused