Adventure Capitalists banner

Adventure Capitalists

he/him

5.0

(12)

Timezone

America/chicago

About Adventure Capitalists

Hi! My name is Chad and I've been in love with TTRPGs since the mid-80s. For me, it's always been about the collaborative storytelling process. I love playing with diverse groups who each bring their own ideas, experiences and secret sauce to the table to make characters, environments and events come alive. My goal is to provide a safe space for people to come together and explore their creativity and beat up the metaphorical monsters that are tough to face in the real world. 1️⃣ Express your needs. Share your opinions. I want to listen (and help if I can). 2️⃣ Rule of cool. 3️⃣ Character over plot. 4️⃣ Everyone at the table deserves to have fun and to share in the spotlight (if they are comfortable with it). 5️⃣ I never stop worldbuilding. Even when the campaign is over.

At a glance

4 years on StartPlaying

75 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 1 hour

Response rate: 100%

Featured Prompts

My favorite books are

Stormlight Archives, Mistborn, LOTR, Drizzt, Jack Ryan, Speaker for the Dead, It, The Stand, Hero with a Thousand Faces, Dune, Harry Potter, Death in the Long Grass, Man-Eaters of Tsavo, Dracula, Name of the Wind, Fingerprints of the Gods, Da Vinci Code, Ready Player One, GoT,

When I'm not running games I'm...

Building new settlements, factions, NPCs, quests, magic items...

How Adventure Capitalists runs games

Roleplay Heavy + Rules Light + Beginner Friendly DnDBeyond Content Sharing // Foundry VTT // Awesome & Animated Maps // Ambient Sounds & Music // Character & Monster Voices My personal style of gameplay is character-driven sandbox stories. I aspire to explore the psychology behind PCs and NPCs as they explore the world and find their motivation. Why do they do the things that they do? If you prefer rule-lawyering and super crunchy tactical stuff, I am NOT your GM! I prefer quick, deadly (but fair) combat over three hour sessions of trying to hit that magical natural 17 on the dice to get through the BBEGs insane armor. My games are very new-player friendly. I provide pre-gen characters for drop-in/out play and use a simple d20 system for my homebrew games to reduce math (because... math). If we are playing Pathfinder 2.0 or D&D 5e, I will use the by-the-book rules and err on the side of fun.

Featured Prompts

If my games were Movies they'd be directed by...

Kubrick - slow build up to intense payoffs Shyamalan - unexpected twists and turns Tarantino - (occasional) non-linear storytelling, NPCs with the most random dialogues, adult language and gore

I once ran a session...

Where the players go through a creative yet structured world-building exercise. At the end of the session, they have create theyr starting city and the region around it, along with hundreds of years of history and lore. We've got about a half-dozen player-created locations in world!

My games focus on...

Exploring homebrew worlds, unraveling political and magical mysteries, overthrowing evil empires, finding magical loot that is tied to the lore, and expecting the unexpected. But none of this matters without the REAL story... the PCs, their goals, and what they would do to achieve them.

Adventure Capitalists's ideal table

Players want to roleplay with each other and with the GM. Everyone is collaborative; no anti-party backstabbers or lone wolfs that consistently split the party. Newbies and experienced players who share the spotlight, encourage each other, balance personal/side quests with main story. Lots of laughs and memes in Discord.

Featured Prompts

I love it when a player

HAS A PERSONAL QUEST that I can tie into the story. Also, uses flavor text to enhance their spells, attacks, conditions, etc.

I think it's a red flag when players...

Consistently interrupt/disrespect other players, ignore all semblance of party objectives for the sake of "hey, my character's just a clown, what can I say?". OR if they are completely disengaged, not paying attention, etc.

Adventure Capitalists's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

West Marches

Realm Building

Adventure Capitalists's games