Ada
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About Ada
I am a fairly new GM who is a slow learner and can struggle to interact with new people and yet the people at my table always seem to be having fun together and as a GM, that's all I can ask for. This provides me with the push I need to be constantly improving, stepping outside of my comfort zones and working towards giving players games they can remember. I do not permit AI in any form in my games.
At a glance
1 year on StartPlaying
Highly rated for: Creativity, Inclusive, Storytelling
Featured Prompts
I became a GM because
I always liked watching games played on youtube, particularly World of Io and Narrative Declaration! Of course I do love Critical Role too. While I know there's no way I'll ever be on their level, I've always wanted to have the same laughs with people, and I never felt I could do that as a player.
I got started GMing...
With Kingmaker! ... I'd already wanted to GM for years prior at that point and did try a few times with smaller modules. Eventually, though, I got tired of always trying and failing so I decided to throw myself in the deepest end possible... Kingmaker!
My 3 systems I'd bring to a desert island would be
Pathfinder, Call of Cthulhu and Coriolis. Both Pathfinder and Call of Cthulhu have some very fun single player modules after all and have options built in for solo play. As for Coriolis, the aesthetic and the lore of the books are something I've always wanted to be able to read and skim through.
How Ada runs games
I like open and light-hearted games with a focus on roleplay, I am still learning to be good at roleplay so I enjoy keeping a more silly vibe to lean into my lack of practice.
Featured Prompts
I deal with rules issues by...
Asking the players for clarification, and if no one knows a concrete answer I will search for one, if even then I cannot find an answer I will simply make a note of the rule, decide what it should be on the fly and figure it out between sessions.
If my games were Movies they'd be directed by...
Neil Breen, probably. I try so hard to run a serious game, but it always ends up goofy and devolves into nonsense, but everyone has fun so I don't mind running that way.
Rules are...
There to facilitate the game! But they aren't the end all be all, sometimes to make the game the most fun the rules need to be bent, broken, or completely ignored.
Ada's ideal table
I always find my best tables are players who love to roleplay and interact between each other, a group I can guide along a story path who relish in the chance to add inter-character relations. The kind of players who enjoy spending their downtime interacting with each other and fleshing out the world!
Featured Prompts
I love it when a player
Comes to a game really wanting to integrate with the world, to the point that they know more about it than I do! Or in the case of homebrew where they ask question after question to make sure their character truly fits in the setting.
I think metagaming...
Takes a lot away from the game, half the fun even in combat is not already knowing what's happening, or how to go about certain things! If a fight with an enemy starts with how to beat it, the entire puzzle of that fight loses all meaning.
I think min/maxing...
Takes a lot out of the game, flaws build character, and character is what I run the games for! I always try and encourage my players to take flaws or to accept lower stats, to really get into their character and their struggles.
Ada's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite
Hexcrawl / Exploration