Cost Per Player
$25.00
Alan - GM for all (he/him)
5.0
(6)
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Storytelling, Creativity
About me
I live in New York, and I love to run Dungeons and Dragons and other role playing games, in person or online. I started playing D&D in 1981 and was DM'ing by 1985. I am looking to run D&D 5E (2014, not the new 2024 edition), D&D 1E or 2E, D&D BX (1981 or even 1983), and various other Role-Playing games such as: Marvel Super Heroes (1984/1986), Star Wars 1E by WEG (1987), various versions of Apocalypse World, the Burning Wheel, the Riddle of Steel, Torchbearer 1E, and many other games.
GM Style
I prefer to run this game highly collaboratively, where player choices drive world creation as well as many other aspects of the game beyond their characters. My players have unforgettable experiences and give me the highest praise at the end sessions because of the techniques I use - the techniques that inspire players to make unique decisions spontaneously. I am a leader that has influenced other new DM's, so that they get the same results as I do by using similar methods. I prefer to use what is now called "Session Zero" to guide world-building with the players. When players know what to expect, I find that this method maximizes player engagement and as a group, we "fill many hours with fantastic and often unpredictable happenings, and an opportunity to watch a story unfold and a grand idea to grow and flourish." I tend to run games that are role-playing focused, combat-light, or contain at most moderate amounts of combat. I do not run combat heavy games, or "crawl" heavy games (dungeon or hex). I will use a tactical grid for combat anywhere from 0-2 times per session, other combats are handled with theater of mind or "zone" combat (a hybrid of grid and theater of mind combat). Come prepared to collaborate by embracing Compromise, Agreement and Trust (CAT or ACT if you prefer). With compromise, no one will get everything they want all the time. But by leaning on saying Yes to one another (I use some improvisation techniques), we can all get most of what we want, most of the time. You may start to feel like our game is as compelling as your favorite binge-worthy TV show. I am looking for truly open-minded players that can see themselves being receptive to my methods and want the experiences I've described.
Games played
Game platforms used
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