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Cost Per Player
Voice Actor

2 years on StartPlaying

156 games hosted

Highly rated for: Storytelling, Creativity, Voices

Average response time: Under 1 hour

Response rate: 100%

About me

I didn't find tabletop RPGs until later in life, I knew about them and was always intrigued - I just never had the access. But I always enjoyed telling stories, and my imagination would always run rampant - something likely attributed to my mental health. I was diagnosed early on with generalized anxiety and depression, which only further limited my access to tables and the enjoyment of the game. Decades later into my late thirties, after going through college for mental health and addictions and challenging some of my fears and misconceptions (most expensive therapy ever!), YouTube channels like Acquisitions Incorporated, C-Team, and Dimension 20 inspired me. I found a local game that fit my schedule and immediately fell in love with the medium, and after a few years I took my turn as a host and that love boiled over into a passion. I started hosting online for friends using Roll20, but my constant pursuit for increased visuals, operation, and overall production brought me to FoundryVTT. I love that I can combine my focus on research and narrative development with the stunning automation provided by the platform, and my players always seem delighted (or terrified) by the scenes I've put forward. Similarly, I've always found my delight in developing rich stories with those players, coordinating events and backstories to give them a voice in the world and build it into their playground. I have never had to shout "I'm not crying, you're crying" so many times.

GM style

I love roleplay and always encourage it. I love it when people turn horrible or strange situations around with their unique brainstorming. I create situations where people are forced to think about how they address specific problems, and coordination is key. There are always rewards or consequences. I strategize combat by considering the creatures I put on the field and using their unique tactics to compel players to work together.

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