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Cost Per Player

$20.00
Claudia

Claudia (she/they)

5.0

(7)

3 years on StartPlaying

6 games hosted

About me

Howdy, friend! My name is Claudia and I have been a D&D player and DM for over 10 years, going back to when I was a wee lass. Don't let my age or voice fool you, though, as my stories and worlds are deep enough to rival the best Dungeon Masters out there! I have done everything from Adventurer's League to private basement games. If you are a fan of complex characters with human personalities and traits put into a world with just the right amount of lore, then I may be the dungeon master for you. Writing is undoubtedly my strong-suit, and my flexibility in any genre or campaign style allows for a consistently excellent playing experience, regardless of if you are a fan of meat-grinding dungeon crawls or the incredibly dramatic angst of Strahd von Zarovich. I will always work around what my players want out of a game and grant a lot of freedom for people to have fun. After all, if you aren't playing D&D for fun- then why play at all? Something very important, though, is that I take inclusivity in my games very seriously. I am LGBTQ+ friendly (as I, myself, am transgender) and I do not take any kind of homophobia or transphobia lightly. I also do not discriminate against players based upon experience, as I have been running multiple newbie-oriented games for years now. It is my goal to make sure all players at my table have an enjoyable experience, and I will gladly accommodate to any needs of any players, no matter how dramatic or casual those needs are. Perhaps consider me as your next dungeon master, or leave a review if I have ran a game for you before, I am sure you won't regret it. -Claudia :)

GM Style

My personal DMing style is highly story-oriented. This is not the same as plot-oriented. I believe the main difference is that I always want my players to come away from any session feeling like they have told a story, regardless of whether or not it is in the interest of the plot or my writing. I live for the moments that get players excited about the game, whether it is ridiculous or dramatic or genius. My goal is to provide all of my players with stories that will follow them for years after they are done a campaign.

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