
Jack
he/him
5.0
(1)
Timezone
About Jack
Hi! My name is Jack. I was first exposed to TTRPGs 25 years ago my friends and I, middle schoolers with no way of buying the actual d&d rulebooks or dice, created our own homegrown "d&d" games after raiding the d6's from the family stash of board games. After a long hiatus, my interest was reignited with the rise of D&D 5 and I've been actively playing since. Daggerheart is now my game of choice. I’ve always preferred narrative-first, character-driven games, and I’ve found that this system fits that playstyle extremely well. Since it’s new, I’ve decided to venture to the GM side of the hobby so I can share my favorite game with other players.
At a glance
4 years on StartPlaying
Highly rated for: Creativity, Teacher, World Builder
Featured Prompts
When I'm not running games I'm...
Teaching or traveling. I love helping young people overcome challenges and become a stronger version of themselves. I love traveling because this world is full of wonder - and interacting with different people/cultures adds to the beauty of my day to day life. Life rocks friends!
How Jack runs games
Narrative-First: "Narrative-first” means the story comes first—character arcs, collaborative world building, and emotional stakes drive the game. Rules and dice support the story, not overshadow it. Players embrace the results of the dice, even when unexpected, because every outcome adds depth, drama, and meaning to the shared narrative. We may hope to tell a happy story of triumph, but we embrace the reality that the dice may guide our story to be a tragedy. Character-Driven: "Character-driven” means the story is shaped by the characters—their goals, flaws, relationships, and choices. Optimize to fit the character concept you want to play, which means weaknesses should be embraced. Players lean into imperfection, letting setbacks reveal depth and drive emotional development. The heart of the story lies in who the characters are and how they rise to overcome challenges. Fun Action/Adventure Story - but not a Farce: “Fun Action/Adventure, but not a Farce” means the campaign will feature exciting moments, daring missions, and playful banter—but the story still takes itself seriously. Humor is welcome and embraced when it arises naturally, but the tone isn’t goofy or disorderly. It’s more fun to tell a meaningful story than to get lost in chaos. We’re aiming for the tone of The Lord of the Rings or The Princess Bride—not Robin Hood: Men in Tights. Characters and stakes are treated with weight, and emotional moments are meant to land.
Jack's ideal table
Featured Prompts
I love it when a player
embraces failure and unexpected outcomes! The dice will tell an amazing story if we don’t get in the way.
Jack's Preferences
Platforms