D.G. Martin
he/him
5.0
(6)
Timezone
Language
Identity
About D.G. Martin
I've been playing in and running games since 1995, having experience with multiple versions of D&D (3.5 and 5e most recently), D6 Star Wars, D20 Star Wars, EDGE/FFG Star Wars, Savage Worlds, Rolemaster, HARP, and HARP Sci-Fi, just to name a few. My style is very story driven, with rolls and rules coming along to support instead of dictate, and I am friendly to everyone no matter their walk in life. I do require that everyone at the table, even virtually, respect everyone else and treat them like people deserve to be treated. There is no place for small minds and harsh words at my table, and intolerance will not be permitted.
At a glance
4 years on StartPlaying
Highly rated for: Knows the Rules, Creativity, Storytelling
Featured Prompts
My favorite system of all Time is
Star Wars D6
How D.G. Martin runs games
Most of my games are character driven and rely heavily on players wanting to buy into the world and the stakes presented to them. Deep lore and storytelling opportunities exist in my games, with rules taking a back seat when appropriate. Combat is always present, but not always the only option in every situation.
D.G. Martin's ideal table
Respectful and inclusive, my table is open to anyone who wants to collaboratively tell a story and explore new worlds and ways of looking at the universe.
D.G. Martin's Preferences
Systems
Platforms
Game Mechanics