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D.G. Martin

he/him

5.0

(6)

Timezone

America/chicago

Language

English

Identity

Neurodivergent
Published Writer
Game Designer

About D.G. Martin

I've been playing in and running games since 1995, having experience with multiple versions of D&D (3.5 and 5e most recently), D6 Star Wars, D20 Star Wars, EDGE/FFG Star Wars, Savage Worlds, Rolemaster, HARP, and HARP Sci-Fi, just to name a few. My style is very story driven, with rolls and rules coming along to support instead of dictate, and I am friendly to everyone no matter their walk in life. I do require that everyone at the table, even virtually, respect everyone else and treat them like people deserve to be treated. There is no place for small minds and harsh words at my table, and intolerance will not be permitted.

At a glance

4 years on StartPlaying

Highly rated for: Knows the Rules, Creativity, Storytelling

Featured Prompts

My favorite system of all Time is

Star Wars D6

How D.G. Martin runs games

Most of my games are character driven and rely heavily on players wanting to buy into the world and the stakes presented to them. Deep lore and storytelling opportunities exist in my games, with rules taking a back seat when appropriate. Combat is always present, but not always the only option in every situation.

D.G. Martin's ideal table

Respectful and inclusive, my table is open to anyone who wants to collaboratively tell a story and explore new worlds and ways of looking at the universe.

D.G. Martin's Preferences

Game Mechanics

d6 System
d20 System

Game style

Roleplay Heavy

Theater of the Mind

Hexcrawl / Exploration

Puzzle / Mystery Focused

Social

D.G. Martin's games