Wade
he/him
4.7
(6)
Timezone
Identity
About Wade
I began playing TTRPGs in 2019. I always wanted to play as a kid, but none of my friends played. It wasn't until I came across an online game, LA by Night, on YouTube that I realized TTRPGs could be played online. Game over. I dived into the World of Darkness. I played in a game and decided I wanted to run my own game. Since 2019, I've run four chronicles that've lasted over a year, and two chronicles that've run for over three years. I have also run multiple 10-session campaigns.
At a glance
4 years on StartPlaying
10 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Featured Prompts
I got started GMing...
because I wanted to tell stories, I wanted to see my players solve mysteries, make difficult choices, use their creativity, and see how badly they mess up.
My favorite books are
I'll only state one of my favorite books, The Stand by Stephen King.
The three words my players would use to describe me are...
Welcoming Resourceful Creative
How Wade runs games
I am a storyteller at heart, and my goal is to facilitate an immersive world where your characters are the true protagonists (or antagonists). I specialize in collaborative storytelling, seamlessly weaving your character’s backstory and personal hooks into the campaign to ensure every player feels connected to the narrative. What to Expect at My Table: A Shared Vision: During Session Zero, we align on tone and mood. Together, we’ll craft a tale filled with intrigue, high-stakes action, and meaningful consequences. The Rule of Cool: While I follow the rules approximately 80% of the time to maintain structure, I prioritize creativity and innovation. If you have a unique or daring idea, I’m likely to let it fly. Fun First: My ultimate priority is that every person at the table is having a great time. I strive to create a welcoming, engaging environment where the story comes to life through our collective choices.
Wade's ideal table
My ideal table is 4 to 6 players. I initially thought 6 players would be too difficult, giving everyone ample individual storytime, but surprisingly, it worked. The types of players that I work best with are excited about playing, come with creative minds, are friendly, and are not power gamers. The vibe people would get from my table is that players are engaged and the stories are character-driven.
Featured Prompts
If you're into ___, you're going to love my table
If you're into fun, you're going to love my table.
I love it when a player
role plays a scene in a way that I never expected. I love it and it makes me enjoy the game as a storyteller.
I think min/maxing...
ruins the fun of playing a game. Min/maxers want all the benefits but none of the problems. Problems are what make the games fun.
Wade's Preferences
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Game Mechanics