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Richard Purdy

Richard Purdy (he/him)

5.0

(6)

4 years on StartPlaying

80 games hosted

Highly rated for: Creativity, Knows the Rules, World Builder

About me

My great love is writing. All of my games take place in a homemade world that is largely sandbox. While I do enjoy modules, I enjoy the creative process and prefer to homebrew most of my campaigns and 1-shots. The 1-shots I do take place at different points during the world's history, so if you're interested in joining a campaign but want some hands-on experience in the world or to see some of my DM style, those are a great place to start. While I certainly have homebrewed the world, items, and even some class/subclass options, I don't like straying too far from the established DnD rules, so it won't be a massive shift. All of my games are based on DnD 5e, though I am still new to it as most of my time was spent running 3.5 games. The most important thing for me is bringing an adventure to players that they can have the freedom of choice in. While my campaigns do have a number of stories that can be told and lead up to high level finales, you can take any number of paths to get there. If you decide to take some time off from adventuring and open a trade business in a major city, that's something you can do, and I'll support your decisions and choices to the best of my ability.

GM Style

I write living worlds where actions have consequences and the world continues to move on when you're not around. I don't like to punish players for their choices, but naturally, some decisions have negative consequences. I greatly enjoy and push for good roleplay; character backstories are implemented into the world and can becoming major plot points depending on what is written. Combat is designed to be difficult but not oppressive. Lesser enemies can down characters, but likely won't kill. Boss enemies will be designed with death as a possibility, but it isn't my intention. Especially when I want players to really be able to connect to their characters, I don't want to end their stories prematurely. I tend to do a variety of voices during roleplay. They might not be good, but I think the point of DnD is to be a little silly sometimes.

Game platforms used
Game Master Reviews (6)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

World Builder

DM Etch avatar

DM Etch

Richard is our favorite DM. My wife and I have been in a campaign with him for about 6 months. He builds an immersive world with well developed NPCs where the players drive the story in the direction they want to go. His improvisation skills are top notch. He makes sure every player gets their spotlight, hero moment. He’s also very open to player feedback and interaction between sessions. 10/10 would recommend!

Travis avatar

Travis

Played 1 sessions

Played a level 20 oneshot. It was challenging and the DM knew the rules well. Great game overall.

CynicalLion avatar

CynicalLion

Played 1 sessions

I played in his level 20 oneshot and it was challenging and a lot of fun! I had a good time and really felt the tension of no knowing if we were going to make it!

Tim C avatar

Tim C

Played 2 sessions

Ran a very fun game despite an OP boss monster with 5 legendary resistances. His level 20 one-shots are fun to build for and he chooses a magic item distribution for characters that lets you do a few fun things without completely breaking the game. I’m looking to play whenever he posts a one-shot I haven’t played before. If you haven’t played his games and like high level play I highly recommend trying one.

Jim avatar

Jim

Played 2 sessions

I had a great time playing in one of Richard's 20th level one-shots. He was a patient, clear, fair DM, that played the monsters intelligently and 'in-character' with what they would do. I think some were custom designed and so had new interesting abilities and lair-actions. He had a great understanding of the rules and so was able to politely and patiently point out, when players including myself occassionally misunderstood the rules. Whilst simultaneously allowing for player creativity where divergence from the rules made more sense. I'm looking forward to playing in another of his games and recommend them to other players looking for a challenging, novel combat in a believeable world.

T avatar

T

Played 1 sessions

I did a 20th level, homebrew one-shot with Richard. It was fun and challenging. He played the monsters intelligently and followed the "rule of cool" for the players. Everyone had a good time. We had one party member standing when the BBEG finally went down.

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