Mae (they/them)
4.9
(70)
4 years on StartPlaying
934 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 1 hour
Response rate: 100%
About me
Welcome all! My name is Mae (they/them) and I love creating memorable tabletop experiences. D&D was love at first sight for me. I watched a single episode of a stream and by the end of the week I had a DMG. Another week later and I was attacking my friends' characters with goblins as they tried to take some trade goods to Phandalin. That adventure and many more since then have helped me to learn about myself, support myself and follow my dreams. It brings me great joy to inspire creativity in others as our journeys cross paths above the board. Many of the aspects I now know about myself were learned through gaming. The freedom my initial DM provided allowed me to explore my identity. I embraced my queerness, gained confidence in my storytelling skills, came to understand the importance of safe spaces in fostering inner growth, and discovered that I love teamwork so long as proper boundaries are communicated. It is my goal to create a safe table so players can enjoy the very freedom that helped me to grow so much.
GM Style
My primary goal when running games is creating a space where each player feels safe and free to embrace their creativity. I use direct communication to create boundaries each group can agree upon. These boundaries provide the foundation upon which the story will be built. I then try to fill in any gaps as each player adds new pieces to the story structure. This allows players to take the lead and create whatever they wish with the confidence that it will all come together in the end. I run both homebrew adventures and printed modules. My homebrew adventures start at level five where I can throw players directly into a sandbox. They are fully player driven with character decisions creating ripple effects that emanate throughout the adventure. Players in my module campaigns are able to experience a similar feeling and power over their environment should they wish. Modules often come with a smaller and more regional scope as well as some linear objectives. I am happy to follow this if that's what the party is looking for. I am also happy to toss out the module if players decide to take their characters away from the module objective. I will fill in whatever gaps are needed. A game altering decision like that would first require consent from the entire party. All of my games share my general DM style. Besides player agency, I also focus on brining NPCs to life using voices, art and personality quirks. I use maps and scenes from Cze and Peku and supplement those with some maps of my own creation. Sound effects from Syrinscape also aid in the immersion. I try to keep the story momentum going with a steady game tempo and generously reward characters throughout their journeys. The "Rule of Cool" is used at my tables. An rulings developed that way become house rules for the campaign to maintain consistency. Players can expect high stakes combat in most sessions. I don't enjoy killing characters, but I love trying to get as close as I can. Intimidating or persuading enemies mid-combat is encouraged if a party wants to lean into some chaos. Thank you for reading my ramble if you've made it this far. I hope you find the right table for you and have a great day!
Games played
Game platforms used
Mae's Games
Game Master Reviews (70)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Storytelling
Luna is a joy to play with. I immediately felt safe with Luna at the helm; she is comfortable in the rules but happy to adjust them in favour of rule of cool, in ways that are always fun but fair. In just one session she took a group of six strangers and through her evocative and compelling storytelling, turned us into a party fully immersed in the story. We now chat regularly and are always looking forward to game night, and that is because of Luna. :)
I could not recommend Luna enough! They are an amazing DM, not to mention storyteller. She immediately made us feel involved and engaged with the setting, while creating a safe and easygoing space to be in. You can tell she puts incredible care in her prep and is just an all-around fun person to talk to! Luna is incredible at managing the story (even when we get a little too chaotic), without taking away player creativity and freedom. As a fellow DM, I feel like I can learn so so much from our sessions with Luna, especially from the way she makes the world feel alive around us. Honestly, I'm speechless after every session and I'm just so happy I joined this campaign! We have now played 4 sessions of her Legends of Nyx campaign, but it feels like we've been playing for much longer than that, as we all get along swimmingly! A big thank you to Luna and a shoutout to Hiro's Heroes (wip), you guys are the best <3
I'm an older gamer and have played in MANY campaigns. NEVER have I had as much fun as I have had in Luna's games. She is tough on the party but really cares about the characters and players. Expect a SERIOUS combat challenge, but rest assured that your character will be seen and heard. Her creativity is off the charts: I generally shy away from homebrew content, but with Luna I WELCOME it! Can't recommend this DM enough! Luna is simply awesome! As a person AND a DM! xD
What's StartPlaying?
Tabletop Roleplaying Games Run by Game Masters
Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
Book your session and wait for the Game Master to approve you.
If you don't have a blast with your first game, your next game is on us.