Cost Per Player
$25.00
5.0
(65)
3 years on StartPlaying
703 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 1 hour
Response rate: 100%
About me
Hi ya'll! My name is Mae (she/they) and I love creating fun and memorable tabletop experiences. D&D was love at first sight for me. I watched a single episode of a stream and by the end of the week I had a DM Guide and was prepping my friends for Lost Mines of Phandelver. Tabletop gaming has continued to become a larger and larger part of my life since that day. Not only has tabletop gaming become my favorite hobby, it has been transformative in my life. I am trans and TTRPGs played a major role in my coming out story. It provided worlds where I felt free to be me and that freedom allowed my true self to be discovered. I will always be thankful to the TTRPG experience for this, and I hope to help others to fall in love with tabletop gaming as well. With this spirit in mind, beginners are always welcome at my table.
GM Style
Collaborative, energetic and memorable experiences are my goal as a GM. To accomplish this, I focus primary on inclusion, pacing and difficulty. Succeeding on these three fronts always leads to faces that are sore with laughter and discord chats filled with rehashing wild scenes in my experience. By inclusion, I mean that I strive to create a table where all feel welcome and also strive to make every voice heard. If I hear someone be spoken over, I will always do my best to come back and call on that player so they can be heard. Tabletop gaming is about the actions of a party and a good party listens to all voices. Pacing is how I make sure that players are never losing energy at the table. I pride myself on upbeat combat but also know when to slow things down and let a moment breathe for some RP. Some of my groups call these "Barbie times" because they often come after dramatic climaxes when the party is eager to talk about events. I often find many of my favorite moments during these times. My combats are very intense. Players will need to bring their A game much of the time. My players often credit me for my ability to balance. I want my players to succeed but also know that the best feeling success comes after a true test. Providing that true test is my goal.
Games played
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