Patrons of the Fall š³ļøāš Lv. 10
Monsters smell the decay of empire and prepare to feast. They must be stopped for better world to grow.
About the adventure
Evil spreads like a disease through the multiverse. It infects every plane. Leaders of Oerth are foolish to believe they defeated evil at Emridy Meadows. The great battle against elemental evil stopped a single tide. Now comes another. The peace known by many across the plane is merely the withdraw before a tsunami of evil crashes upon Oerth. A handful of powerful beings have read the signs. Some work towards their own gains. Others hope to stop the flood of evil. First they need allies. One of these beings is building an Adventuring Guild of potential allies. They will assist this Guild as a silent benefactor until the heart of its members is proven. This being believes a Guild of true heroes has the power to stand against any evil. The lives of millions may rest with this gamble. __________________________ ā This campaign begins at level 5 and will continue to level 20. Players will control what missions are chosen and which threats they focus on. Many threats exist, making these choices have great impact on the end of the campaign ā
Game themes
Meet the Game Master
About me
Welcome all! My name is Mae (they/them) and I love creating memorable tabletop experiences. D&D was love at first sight for me. I watched a single episode of a stream and by the end of the week I had a DMG. Another week later and I was attacking my friends' characters with goblins as they tried to take some trade goods to Phandalin. That adventure and many more since then have helped me to learn about myself, support myself and follow my dreams. It brings me great joy to inspire creativity in others as our journeys cross paths above the board. Many of the aspects I now know about myself were learned through gaming. The freedom my initial DM provided allowed me to explore my identity. I embraced my queerness, gained confidence in my storytelling skills, came to understand the importance of safe spaces in fostering inner growth, and discovered that I love teamwork so long as proper boundaries are communicated. It is my goal to create a safe table so players can enjoy the very freedom that helped me to grow so much.
View Profile āCharacter creation
Creating your character
š D&D Beyond is preferred for character creation. Roll20 works as well. š Players may create level 5 characters of any official species and class. No Legacy content please. 2024 rules will be used. ā Players can start with 1 Rare Item, 1 Uncommon Item, 2 Common Items and 500 gp. This can be spent prior to Session 1. š² Stats will be rolled during Session 0. Each player rolls once and the best roll will be the array for the party.
A great power coveted by the planes most evil beings is soon to be unleashed upon the Flanaess. Centuries have passed since it was entombed below the ruins of Tokhel Castle. Gates holding back this evil will open by the light of the next full moon. Cults of Acererak and Vecna are prepared to enter. Each hopes to present this power to their liege. Our party seeks to deny this power to Vecna, Acererak and any evil being seeking dominion over the Flanaess. The fate of millions rests upon their actions over the coming days. _________________________________________________ ā Party is at level 8 consists of a Circle of the Sea Druid, a College of Dance Bard, a Trickery Domain Cleric and an Oath of Devotion Paladin. We are using 2024 rules ā
What to expect
Preparing for the session
š Players will need a mic and to have created characters before the session š Providing art or a token prior to the session is appreciated. š Syrinscape Sound FX are available with links in the Discord.
What Mae brings to the table
š All compendiums available through D&D Beyond. šŗ Maps with dynamic lighting where useful. š Syrinscape Sound FX š My best attempts at voice acting.
Homebrew rules
ā Flanking grants advantage ā Healing potions can be used as an action to gain the full possible HP ā Spiritual Weapons can be carried by the caster to prevent outrunning the Spiritual Weapon. The weapon must be within 5 feet of the caster to be moved this way.
Equipment needed to play
Headphones
Microphone
Internet
Platforms used
Safety
How Mae creates a safe table
ā There is a lines and veils document available in the discord server. Players are also welcome to DM me on Discord with the information.