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The Rise of Dendar the Night Serpent- level 20 mini campaign

The Rise of Dendar the Night Serpent- level 20 mini campaign

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session
$30.00

About the adventure

Can your band of heroes stop Dendar from swallowing the sun? Journey through the jungle lands of Chult, ravaged by the fading effects of the Death Curse. You must find pieces of the Soulmonger before the vile Red Wizards of Thay do, find out the cause of a volcanic eruption, and stop your enemies from summoning forth Dendar into the world! This campaign will last around 12-16 sessions.

LGBTQ+
Queer
Hispanic/Latinx

3 years on StartPlaying

1031 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 4 hours

Response rate: 88%

Additional Details

How to prepare

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What I provide

If you play with me, you'll be playing with one of the most recommended dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have six level 20 oneshots I run regularly on SPG, as well as six ongoing level 20 campaigns. Before I became an SPG dm, I was running level 16-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. If you love combat, this is the game for you! I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic).

Gameplay details

This game uses safety tools. There will be no sexual assault, homophobia or transphobia in my games. Content warnings: cults, evil beings, slavery, imprisonment, religious themes, transformations, gruesome deaths, gruesome combat descriptions, undead, demons, world ending scenarios.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Debriefing
  • Luxton Technique
  • Luxton Technique Discussion
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation will be done before the game. If you can create your character sheet on roll20 that would be the best, but I also accept Dndbeyond sheets that can be linked to roll20. Character creation rules: Level 20 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse Astral Adventurer's Guide, Glory to the Giants, Book of Many Things Magic items: Allowed from sourcebooks above 3 legendary 4 very rare 5 rare or uncommon banned items: wave, whelm, blackrazor, potions of giant size, talisman of pure good, iron flask, broom of flying, adamantine armor, mizzium armor, bag of devouring, horns of valhalla, manual of golems, deck of wonder, plate of knight's fellowship, fate dealer's deck, jester's mask, spindle of fate you may not stack stat books, you can only benefit from one stat book per stat You will start out with 20,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// growth, invisibility- 5000gp /// speed- 10,000gp /// heroism- 10,000gp /// invulnerability- 10,000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

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