Storm King's Thunder.

Storm King's Thunder.

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20

Price per player-session

You will be charged when a session starts

$15.00

Information

  • Duration: 4 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$15.00

About the adventure

The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters. Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before — and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. All of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk.

2 years on StartPlaying

Highly rated for: Creativity, Visual Aid, Storytelling

Additional Details

How to prepare

We will be using:- Discord for video and mic (you will need a webcam(preferred but not necessary) and microphone/microphone headset) https://discord.com/ Roll20 as our virtual table top (VTT) if you don't have one already you will need a free roll20 account. https://roll20.net/welcome D&D beyond for characters, you will need a free D&D beyond account. https://www.dndbeyond.com/ Beyond20 chrome extension to link D&D beyond characters to the roll20 VTT. https://chrome.google.com/webstore/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh?hl=en Chrome to run the extension. Don't worry if any of this seems confusing and daunting I will happily help you with setup during Session 0

What I provide

players will get access to the Storm Kings thunder module via roll20. Music. Animated maps/tokens where possible.

Gameplay details

This game will include:- Session 0. This will be a free session in which the players can introduce themselves, discuss the upcoming game and detail any concerns they may have and make the DM aware of potential triggers not listed above. Lines and veils. Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. X, N, O cards. These can be typed into the VTT chatlog or spoken out loud. The "X card" can be used at any point by a player who is feeling uncomfortable ad the group can rewind/change/skip the content. The "N card" can be used if a player feels the content is heading towards and X and we can "fade to black" before that happens. The "O card" is a simple check in card, for example if the GM knows there maybe potential triggering content in the scene they may ask "O?" and if the players all respond with an "O" the GM will know its ok to carry on. Breaks:- Most game can last between 4-4.5 hours long, as such a mid game break will be implemented for people to get drinks/bio break/just take a breath and chat and so on. There will be a zero-tolerance policy for bullying, sexual harassment, racism, homophobia, transphobia, or any other prejudicial behaviour. Failure to abide by this policy will lead to a game ban without refund.

Content warnings

    (none)

Safety tools used

  • Breaks

  • Lines and Veils

  • Open Door

  • Session 0

  • X, N, and O Cards

How will character creation work

Characters will begin at level 1 and be created during a session 0 using D&D beyond (if your familiar with D&D beyond feel free to make your character before hand)

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: Medium

  • Puzzles: Low

  • Experience Level: Open to all

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