Regarding Nocturnal Traditions (A Werewolf: The Apocalypse Story)
Werewolf: The Apocalypse 20th Anniversary Edition on Discord
Price per player-session
You will be charged when a session starts
$18.00
Information
Duration: 3 to 6 hours
Number of players: 2 to 6 players
Experience required: Beginner
$18.00
About the adventure
Explore the wilderness of northern Greece as a newly Changed member of the Sept of the Silver Light, inhabiting the largest Caern in Southern Europe. This 6-8 session-long Story is designed to provide a full Werewolf: The Apocalypse experience; Learn about the Garou, become an esteemed member of their society and then solve an ancient, long-forgotten mystery which threatens the region -and possibly the whole world- with great calamity.
Additional Details
How to prepare
You will need to have a stable internet connection and a mic (please make sure you are heard loud and clear, English is not my native language). A webcam is not mandatory. You don't have to know the rules, or even anything about the game!
What I provide
I can provide fillable character sheets, if needed. I will provide files with your Gifts and some basic systems for ease of reference. A copy of Werewolf: The Apocalypse 20th Anniversary edition is desirable, but not mandatory.
Gameplay details
We will hold a session 0 in order to discuss the characters and any themes/moods you might not be comfortable with. The following themes are integral to the story and their removal is out of the question: Ableism, Abuse, Blood, Death, Extreme Violence, Police Brutality, Mutilation, Scars, Sexism.
Content warnings
(none)
Safety tools used
- Aftercare
- Breaks
- Session 0
How will character creation work
I have a wide selection of pre-made characters to select from. Or, you can make your own character: Breed: Homid. Auspice: Any Tribe: Preferably Black Furies, Children of Gaia, Shadow Lords, Silent Striders, Silver Fangs (These tribes are represented in the story's main Sept). Other tribes allowed, but might feel "left out". No Red Talons (as characters will be Homids). If you plan to play a Get of Fenris, we should have a talk first. Glass Walkers might feel even more "left out" as for the most part the game is on mountains and remote forest areas. Backstory: The story takes place in 2012. The character must speak Greek (if you plan to interact with non-Garou NPCs in remote areas) and be in Greece by the time of their First Change. The story begins the moment right after.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Beginner
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