Iron Gods | High-Level Start | Science Fantasy

Iron Gods | High-Level Start | Science Fantasy

Pathfinder 2e | Campaign

About the adventure

Long ago, the land of Numeria was blessed - some say cursed - by a shower of stars from distant reaches of the cosmos. In the aftermath, strange technological caches were buried all across Numeria. The people of this land took to unearthing them and profiting from the strange wonders they contained. Now the Technic League, an organization of spellcasters and mad scientists, seeks to extend its control over all the nation. But they are not the greatest threat Numeria faces. No, something else stirs within the remnants of ancient machina. The Iron Gods make ready to conquer the world, and only you can stop them. Now you just have to figure out what this button does . . . Iron Gods is an adventure path that I've retooled for Pathfinder's 2e, featuring a genre clash between Conan the Barbarian-esque low fantasy and sci-fi. Characters in Numeria are equally equipped with mighty greatswords and laser pistols, eldritch tomes and power converters. This campaign is all about exploring the rich wilds of Numeria, delving deep into the mysterious high-tech ruins scattered across the country, and slowly unearthing a plot of metaphysical domination. Player characters ascend from mere adventurers to experts in the greater cosmos and key actors in the fate of Numeria as a whole. Prepare for a battle like you've never before seen!

Party notes

Playing every other Sunday. Starting at level 8!

5.0

(101)

LGBTQ+
Queer
Neurodivergent
Artist

4 years on StartPlaying

969 games hosted

Highly rated for: Storytelling, Voices, Creativity

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Players are not required to learn the Pathfinder 2e system beforehand but a quick glance at the rulebook cannot hurt. In addition, they should ensure they have a Discord account and a Google Chrome browser to run our virtual tabletop on.

What I provide

I will bring the Iron Gods adventure path, the Foundry virtual tabletop, a decade of tabletop RPG experience and a wild amount of enthusiasm for a premise that amounts to "Conan vs Robots"

Gameplay details

CW: this campaign features themes of body horror, psychological horror, cosmic horror, and mind-altering substances. Numeria is filled with weird and wonderful things to discover, but there's also an element of uncertain doom to be found at all corners. Lobotomies, poisoning, addiction, mental illness and self-harm are discussed throughout the adventure path. Please come prepared to discuss any triggering content you'd prefer not to discuss within the adventure. Players can expect a fair amount of old-school dungeon crawling and more open-ended sandbox exploration of Numeria throughout the campaign. Delving into weird technological ruins is a prominent theme throughout the campaign, but I have a preference for getting to know characters and exploring their personal storylines as well. The campaign does have a structured plot to follow, but deviations from that norm are totally acceptable and can be explored per player interest.

Content warnings

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Luxton Technique

Luxton Technique Discussion

Open Door

Session 0

X, N, and O Cards

How will character creation work

Characters will be made before the first session at level 1. A player's guide will be made available beforehand to situate the characters in the setting and mechanics.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

Foundry VTT

1 SEAT LEFT
$25.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Sunday - 5:00 PM UTC

Jun 8 / Session 54

3-5 Hour Duration

4 / 5 Seats Filled

Schedule

Sun, Jun 08 | 5:00 PM - Session 54

Requirements

Experience required: Beginner

Age: 18+