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Tides of Tyranny - Swashbuckling Campaign

Tides of Tyranny - Swashbuckling Campaign

Explore the seas and battle pirates, sea beasts, and whatever else stands between you and yours!

TYPE

Campaign

EXPERIENCE

Beginner

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Sunday – 4:30 PM UTC

Jul 20 / Session 10

3–3.5 Hour Duration

5 / 5 Seats Filled

Schedule

Sun, Jul 20 | 4:30 PM – Session 10

Sun, Jul 27 | 4:30 PM – Session 11

Sun, Aug 03 | 4:30 PM – Session 12

This game will begin once 3 players have joined
About the adventure

Cast off the lines and hoist the anchor as this nautical themed adventure sets sail! Gather a crew to compete in the Tidebreaker Tournament: a naval competition that takes place once every 10 years in Coastalbury. The region's greatest sailors gather trying to claim fame, fortune, and a brand new ship being offered! This sandbox style campaign takes place in the Forgotten Realms setting in the homebrewed seaside town of Coastalbury.

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind

Game themes

Meet the Game Master

1 year on StartPlaying

327 games hosted

Highly rated for: Creativity, Inclusive, Voices

Average response time: 1 hour

Response rate: 100%

About me

Greeting Adventurers! I'm the Guildmaster (Marcel) and DnD/ content creating is my full time job. Below you can find a link to my ever-growing 'Session Zero Document' which goes over the setting, my DM style, and other campaign questions more in depth. This should give you a great idea if my setting fits your play style and I sincerely hope you join me in this growing world. If you see one of my settings interests you but is in the wrong timeframe, reach out to me. I'll do my best to accommodate. Player enjoyment is one of my highest priorities. I hope to encourage communication between my players and myself to hear, understand, and work to resolve any issues that might arise. If my players let me know that something is less than ideal for them, it will be something I do my best to keep in my thoughts moving forward. https://docs.google.com/document/d/135HDkBNcRK9tmcu1S1ThqSzeQO3J8o0BT5zIGDpPim8/edit?usp=sharing Here is a recent YouTube video I made outlining how I run laws in my setting. https://www.youtube.com/watch?v=RgQGtYJr4hg&t=173s

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Character creation

Creating your character

You will be starting at level 5. You can create your character anytime before session 1. If you need help or have any question with character creation, please reach out to me and I will be glad to help. You are free to create your sheet however you see fit as long as you are able to send me a clear copy. I do not mind being sent DnDBeyond links, Roll20 sheets, or even pictures sent of physical character sheets being filled out. I will file your sheet using your preferred method. You can use Point Buy, Standard Array, or roll stats when the DM is able to approve them. 1 Common and 1 Uncommon magic item are allotted Anyone playing one of my 12+ homebrew subclasses, like 'Gunslinger Rogue' or 'Puppeteer Artificer', will receive an additional feat upon character creation. (message me for details)

The current party

This adventure is going to pick up with players coming together to join and form an infamous sailing crew that has just won a large tournament, the Tidebreaker Tournament, held once every 10 years. Why would this new and up-and-coming crew be looking to bring your character aboard? What awaits our players once they set sail across the Sword Sea that is ruled by the Pirate King?

What to expect

Preparing for the session

- Mic needed - Webcam optional - Roll20 account - Discord Account - Token artwork representing your character

What TTTomes Guildmaster (Marcel) brings to the table

- LARGE custom maps - 12+ homebrewed subclass options like 'Gunslinger Rogue' and 'Puppeteer Artificer' - Homebrew naval mechanics to encourage maritime adventure and conflict - Ambient music

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety

How TTTomes Guildmaster (Marcel) creates a safe table

We will be using the following homebrew short rest rules: Quickened Short Rest: A short rest can be completed in as little as 10 minutes. For example, Fighters can regain features like Action Surge and Second Wind while Warlocks would regain spell slots. However, if you are rolling hit dice to regain hp, the short rest will take 10 minutes per hit dice rolled (with a maximum time of the original 1 hour.) Below is a link for a Session Zero Google Doc covering my DM style, campaign specifics, and more. https://docs.google.com/document/d/135HDkBNcRK9tmcu1S1ThqSzeQO3J8o0BT5zIGDpPim8/edit?usp=sharing

Content warnings

Safety tools used

Frequently asked questions