Lost Mine of Phandelver
Legends long have spoken of the lost mine, rich in ore and magic, in the hills outside the frontier town of Phandalin, but no one has ever found it… until now. The Rockseeker brothers, a trio of dwarven prospectors, have unearthed the entrance to the near-mythical mine, and they’re hiring rough-and-tumble adventurers to help them reopen it. But they’re not the only ones seeking the fabled treasures sealed away in them there hills; a mysterious network of bandit gangs, goblins, and their secret masters want the lost mine for themselves! Now this magical gold rush is a race to the finish! Lost Mine of Phandelver is the very first adventure module released for the fifth edition of Dungeons & Dragons. Designed as an introductory campaign to learn the game, it’s likely that thousands of players cut their teeth on Lost Mine. It stands the test of time as a fantastic way to get started playing D&D while bringing a fresh “fantasy western” take to the game: a frontier town on the verge of a gold rush, under threat from bandits and the hostile wilderness, just waiting for a drifting band of heroes to roll through and tip the balance. Only question is, do you have what it takes?
Authors: Richard Baker, Chris Perkins
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Lost Mine of Phandelver Reviews (16)
See what other Game Masters and players are saying about Lost Mine of Phandelver
This introduction adventure to dnd does a good job guiding players through the exploration, socialization, and combat that make up the three pillars of TTRPGs. The story does a good job of keeping players on track and focused on the task at hand while also presenting plenty of interesting pieces of information that a DM could expand upon as players show interest. The low level nature of this adventure also makes it a lot less intimidating to newer players that aren’t confident enough to commit to most campaigns that are two to three times longer than this one. With the expanded version of this adventure contained in Phandelver and Below, DMs are presented with the best of both worlds with a campaign they can end after a few levels or with a story that can extend beyond the original.
The perfect classic DnD campaign that doubles as a great intro to our beloved hobby. This is one of the few pre-written modules where I don't feel the need to correct or remove things. Instead, I just add more to it, not because it needs more content, but because the campaign is so nice that I want it to keep going. For those who played a lot of DnD over the years, it might feel a bit bland, but even then the adventure can be tweaked while maintaining its main structure It also pairs well with other pre-written modules that can be added or mixed into it. I usually add content from Dragon of Icespire Peak and continue with Storm King´s Thunder. Works like a charm, every time.
A classic for a good reason. It introduces players to the game through a very straightforward, easy-to-grasp D&D experience. There's a starter town full of NPCs from varying factions, several quests that can be completed in any order, and some nice big dungeon crawls. It doesn't get too bogged down by backstory yet also allows for a reasonable amount of player freedom. Finally, it ends players at a good level to tackle future adventures if they want to keep playing.
This campaign is widely regarded as the quintessential Dungeons & Dragons 5th Edition adventure, making it an excellent starting point for new players. Its well-structured yet flexible design allows Dungeon Masters to expand it into a larger campaign while maintaining a smooth and engaging narrative. The story is straightforward but enriched with compelling details, creating an immersive experience without overwhelming beginners. Whether you're new to D&D or introducing friends to the game, this module is a must-try and a fantastic gateway into the world of tabletop roleplaying.
Lost Mine of Phandelver is the perfect adventure for new players. It introduces many of the popular tropes and mechanics an adventurer may come across on their adventures in a short campaign format. A one-shot can maybe get someone interested, but for those that really want to get a feel for D&D 5e, LMoP provides a great short introduction.
Lost Mine of Phandelver is perfect for beginners. It progressively eases new players (and DMs) into both the story, and the game mechanics. It's also short, taking you from level 1 to level 5 - I guarantee that by the end, you'll know if D&D is for you!! It also transitions nicely into the follow on Shattered Obelisk campaign, or something some homebrew.