Hunt for the Mad Mage
Dungeons & Dragons 5e, Dungeons & Dragons 3/3.5e on Zoom
About the adventure
A game for all ages, geared more towards adults, "The Hunt for the Mad Mage" follows a group of convicts as they try to clear their good name, by hunting down powerful prisoners in their ultimate quest to find and capture the notorious "Mad Mage": the most powerful, and sinister, Wizard in the world! But don't worry, it's not all gloom and doom! Along the way, heroes will encounter some zany convicts and find themselves in some...compromising positions. Plenty of role-playing will be had, mixed in with intriguing combat and skill challenges.
How to prepare
During the current pandemic, all games are being done via Zoom. A reliable internet connection, a way to access zoom, and camera and mic are required. If you are completely unfamiliar with d20-style games, I recommend reading the Player's Handbook or watching online tutorials, although this is NOT required. As far as tools, most things can be done digitally. I love rolling actual dice and writing on a printed character sheet, but plenty of apps allow you to upload a sheet and roll dice virtually. I leave it up to the players.
What I provide
I will have extra dice, the main handbooks (Player's Handbook, Dungeon Master's Guide, Monster Manual, Xanathar's Guide, Tasha's Cauldron), and a game grid and tokens to represent all characters, player and non-player. Players may certainly bring their own tokens if they wish, or provide images of their characters.
Most sessions run about 4 hours, including at least one combat scenario every time (ranging from single monster to full-scale war scenes), as well as ample role-playing opportunity. I also include skill challenges (scenarios based on turn-order that are all about clever use of skills and imagination). Players are not required to do any planning other than creating a backstory for their character. If they wish, they may build their own character sheet or let me do it for them.
Safety tools used
How will character creation work
Characters will begin at Level 1. They should be created beforehand, but if players wish, I can do the build for them. All I require is a general idea a couple days in advance if possible (eg, "I want to be a reclusive dwarf who likes nature and hates vegetables"). I will email character sheets prior to the game.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: None
Player reviews (2)
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