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After the Death Curse: Adventures in Chult (new level 12-20 campaign)

After the Death Curse: Adventures in Chult (new level 12-20 campaign)

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$30.00

About the adventure

The Death Curse has been broken, Acererak defeated! Though Chult has weathered the Soulmonger’s threat, evil yet stirs in its darkest jungle hollows. It still has need of heroes to investigate the yuan-ti's mysterious dealings in Chult and bring light to their evil schemes before it's too late! This campaign is the official wotc storyline for what happens after the campaign Tomb of Annihilation, where the characters go on an epic journey to save not only Chult, but the world. This campaign will undertake ten adventures, six of them tier 3 (level 12-16) and four of them tier 4 (level 17-20), where you will: -Venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! -Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! -In the Land of Ash and Smoke is a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they?

LGBTQ+
Queer
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3 years on StartPlaying

1047 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 5 hours

Response rate: 67%

Additional Details

How to prepare

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20. Players should also choose an adventuring faction that their character would be apart of. You can read about them here: https://www.victoriaescapegames.com/wp-content/uploads/2018/01/DDAL_FACTION_GUIDE_v701.pdf There will be special faction missions during the adventure. You start off as rank 3.

What I provide

If you play with me, you'll be playing with one of the most recommended dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have level 16/20 oneshots I run regularly on SPG, as well as several ongoing level 20 campaigns. Before I became an SPG dm, I was running level 11-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. If you love combat, this is the game for you! I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. I run my games RAW, or rules as written. I have one homebrew rule, and that's you can bonus action drink a potion.

Gameplay details

Players are encouraged to use safety tools or privately message me during game if any issues come up. There will be no homophobia, transphobia or sexual assault in my games.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Luxton Technique
  • Luxton Technique Discussion
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation will be done before the game or during the session 0. If you can create your character sheet on roll20 that would be the best, but I also accept Dndbeyond sheets that can be linked to roll20. Character creation rules: Level 12 Standard Array or Point buy (27) (No rolling for stats) Free starting feat (human variants get 2) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Astral Adventurer's Guide, Glory to the Giants, Book of Many Things Magic items: Allowed from sourcebooks above 1 legendary 2 very rare 3 rare or uncommon Banned items: wave, whelm, blackrazor, potions of giant size, talisman of pure good, iron flask, broom of flying, adamantine armor, mizzium armor, bag of devouring, horns of valhalla, manual of golems, guardian emblem, deck of wonder, plate of knight's fellowship, fate dealer's deck, jester's mask, spindle of fate You will start out with 9,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 1000gp /// supreme healing- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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