All the World in Shackles | A Mixed Module Lancer Campaign

Image by Base from Shuttershock, By Humans For Humans seal by Margeurite Dabaie, Thumbnail by GM Aletheia

All the World in Shackles | A Mixed Module Lancer Campaign

Across Union space, Non-Human Persons are depended upon as an integral part of daily life. As such, an ugly question remains unasked: Is this right?

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
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$15.00

/ Session

Details

2 players following this game

Weekly / Saturday - 8:00 PM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 20+ Sessions

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

This campaign is a full Tier 1 adventure, featuring multiple First and Third Party modules tied together with one final homebrew mission, including Dustgrave, Technophobia, and Siren's Song: A Mountain's Remorse. At the end of this campaign, you will have taken a License Level 0 pilot to LL5. You will be playing the role of operators from the Mirrorsmoke Mercenary Company. Whether you got into this line of work willingly or have had your prison sentences purchased by the company, you've learned to do what they tell you and to not ask why. Over the course of this game you will take a series of jobs handed down to you by your superiors and have to reckon with the weight they carry on your own time; the company doesn't pay you to get attached. Between missions, you'll have the chance to resupply your mechs, blow off steam, and cope with what your job demands of you.

Game style

Combat Heavy

Roleplay Heavy

Tactical / Crunchy

Game themes

Futuristic
Sci-Fi
Cosmic Horror
Meet the Game Master

4.9

(8)

TOP GM
LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Women/Femme Identifying
No Gen AI

Less than a year on StartPlaying

33 games hosted

Highly rated for: Inclusive, Storytelling, Knows the Rules

About me

Hi! I'm Aletheia, or just Alli for short. I'm a queer, trans woman whose time is largely filled by either playing games or thinking about them. I've been playing TTRPGs for much of my life, over a decade of which has been spent GMing. I got my start in D&D 4e and 5e, but have been exploring and loving other systems since then, such as Lancer and Monster of the Week. I love telling stories with people and seeing what they love about these games and genres and tropes, and I hope to have fun telling stories with you!

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Character creation

Creating your character

Bring character concepts with you to session zero. We'll discuss characters and combat roles together, and anyone who wants to can receive assistance in creating a LL0 pilot. Pilots will be made on Compcon.app and transferred to Foundry for session 1. All first party Lancer modules and supplements are allowed during character creation. Player-facing information can be provided or downloaded for free from the appropriate itch.io pages.

What to expect

Preparing for the session

Upon acceptance to this game, you will be provided a link to the Discord where sessions will be held via voice call. There, you will find a link to the Forge hosting service, which you can sign into with your Discord account, where you can access the Foundry VTT we will be using. Other than Discord, you will not need to set up any accounts or download any programs.

What Aletheia brings to the table

This game will feature a mix intense, tactical combat and dense, narrative play. As GM, I will use my narration to set the scene for you to play in, providing a world which responds to your actions and a scenario wherein your characters must rise to the occasion. Mech combat will take place on battle maps and will require tactical decision making and teamwork to overcome. To account for this difficulty, combat scenes are fail-forward: rather than having a loss mean the end of the campaign, being overwhelmed by enemy forces will cost you in opportunity or resources you might have otherwise saved, adding to the overall sense of mounting tension. Narrative play will be ran Theater of the Mind, with some scene images as is useful to convey the tone of the setting. We will be using the Bonds system, meaning that just as mechs take on wear and tear, pilots too will have stress that builds until they cannot take it anymore and Break. This will, ultimately, be a game about grappling with the weight experience and trauma. We, as both players and GM, will take care to treat these themes with respect as we tell the story of imperfect characters in an imperfect world.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Aletheia creates a safe table

A discussion of the themes of the game will be had during session 0, wherein potentially triggering topics that are likely to show up in game will be disclosed. During play, we will take regular breaks at around every hour, and can call for an early break if needed. Using the Luxton technique, if we come across a triggering topic, a player can call for a break, during which we can discuss what needs to happen in the story for them to be safe and have fun, turning all creative control over to the players who need it in the moment. If anything comes up in session that a player feels they need to talk about, we can debrief after the session or at another point in the week to discuss what, if anything, needs to happen.

Content warnings

Ableism
Abuse
Animal Death
Blood
Body Horror
Character Death
Classism
Confronting Abuser
Drugs (addiction, use, withdrawal)
Emotional Abuse
Extreme Violence
Fire
Kidnapping
Illness
Mass Death
Mental Illness
Microaggressions
Murder
Panic Attacks
Prejudice
Slavery
Trauma
Violence
Warfare

Safety tools used

Frequently asked questions