Born From Ice: Clan of the Skystone
5e Prehistoric Survival. No magic—just spears, tracking, and the freeze. Save your tribe, hunt megafauna, and claim a star-stone to paint your legacy.
$20.00
/ Session
Details
Weekly / Saturday - 2:00 PM UTC
Session Duration / 1–2 hours
Campaign Length / 10+ Sessions
0 / 5 Seats Filled
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About the adventure
Mammoth Crossing is starving. Outside your hide tents, the wind howls, and a catastrophic blizzard is just four hours away. To make matters worse, two of the tribe's children have vanished, their small footprints leading straight into the taboo, pitch-black depths of the Painted Hollow. There are no wizards coming to save you. There are no healing potions or revivify spells. Your best weapon is a fire-hardened spear, your highest technology is a burning torch, and your best spell is a plan. This campaign launches you into a brutal, beautiful, and deeply immersive prehistoric survival experience using a streamlined, gritty modification of the D&D 5e system. Your journey begins with a desperate rescue mission in the frost, but quickly spirals into an epic 3-day trek toward the frozen peaks where a mysterious "sky stone" shattered the mountaintop. To survive, your pack must hunt megafauna, negotiate truces with rival Neanderthal clans, and brave the unforgiving environment. Your actions here will dictate whether your tribe perishes in the ice or survives to become the revered ancestors painted on cave walls for the next 20,000 years. This game is explicitly built for tacticians, roleplayers, and survival enthusiasts who want a fresh, high-stakes break from high-fantasy tropes. The Gritty Survivalist: If you love tracking resources, managing environmental hazards like extreme cold and wetness, and feeling the tangible weight of every ration and torch, you will thrive here. The Team Player: Because there is no magic, characters cannot solo encounters. Success relies entirely on Advantage Stacking—setting traps, using the help action, flanking, and executing synchronized tribal tactics. Fans of Prehistoric Media: If you love The Revenant, Far Cry Primal, Alpha, or Horizon Zero Dawn (minus the robots), this atmosphere is custom-tailored for you. The Setting: A hyper-boreal Ice Age landscape defined by colossal glaciers, dangerous frozen rivers, untamed megafauna, and ancient cave systems breathing with prehistoric art. The Themes: Legacy, primal fear, human resilience, the balance between man and nature, and the absolute necessity of community. My GM Style: I run Rule of Cool, Story First fast-paced, high-immersion table where environmental tension takes center stage. I use evocative theater-of-the-mind alongside stunning visual battlemaps. Pacing: if tactical debate drags on too long, the environment reacts—the wind howls, the ice cracks, or a predator catches your scent. I reward creativity, lateral problem-solving, and playing like a unified pack rather than a group of independent mercenaries. Come ready to cooperate, adapt, and light the torch. Your legacy is waiting to be painted.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
23 games hosted
Highly rated for: Storytelling, World Builder, Visual Aid
About me
I am a Disabled Air Force Veteran, artist, published writer & lyricist, game designer, and experienced Educational Dungeon Master. As the Managing Editor and Publisher of The Star Wars Adventurers Journal, I bring my passion for storytelling and gaming to life. With expertise in creating custom-tailored teaching experiences, I cater to diverse learning needs, including neuro-divergent students, and prioritize inclusiveness in all my educational and gaming endeavors. When I'm not gaming, I enjoy gardening, exploring virtual worlds on MetaQuest 3, and gaming on PS5. I'm proud to be a husband, father of three, and grandfather of three, balancing my love of games, art, and family. Native to the Finger Lakes region of New York, I cherish my roots while embracing new adventures.
View Profile →Character creation
Creating your character
We will create characters together using the Born From Ice Free Playtest rules.
What to expect
Preparing for the session
In addition to D&D Beyond for ease of character creation, we will be utilizing vbm.games for our VTT, its a nice user friendly VTT. Take a deeper dive into setting via their official KS page https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e/ Take a look at the Rules in our dedicated Google Drive https://drive.google.com/drive/folders/1_PI9zsWo7Guu6QoSJHFVJQ8rATLC9gq0?usp=sharing
What Brian "Birddog" brings to the table
Free Session Zero after signup. This game will provide you with memorable characters, encounters, quirky NPCs voiced by myself, and a unique prehistoric experience. I will provide you the opportunity to share in telling the story, your actions will guide the game as the Rule of Cool is always in play. Story over rules.
Homebrew rules
Hero Dice an additional d6 that you can utilize to shape the narrative n positive or negative ways. Explained more during Zeto Session
Equipment needed to play
Internet
Computer
Microphone
Webcam
Pen & Paper
Physical Dice
Platforms used
Safety
How Brian "Birddog" creates a safe table
Digital RPG Consent Checklist https://forms.gle/uvbZ3btNLLnNcV4x5
Content warnings
Safety tools used