The Chair - A Modern & Minimalist Horror TTRPG

The Chair - A Modern & Minimalist Horror TTRPG

Your Paranormal Investigation Team is in a dry spell and needs to get your show's contract renewed. But you might have just hit paydirt!

TYPE

One-Shot

SYSTEM

Indie TTRPG

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$6.66

/ Session

Details

1 player following this game

Once / Saturday - 11:00 PM UTC

Oct 31

Session Duration / 2.5–3.5 hours

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Touchstones: Videodrome (1983), Uninvited (1988), House (1977), The Enigma of Amigara Fault (2002) (You are a character in a horror movie. Your character doesn't know that.) Just when things looked hopeless for your failing paranormal-investigation reality show, an old contact came through with a tip. A "ghost house" has been reported for the first time in decades in an old New England forest. Local legend says it appears almost nightly in the blackest part of the woods, in a clearing no road leads to. Light has been seen in the attic window, and strange furniture sits on the front porch. Note: we are NOT playing this in the Liminal Horror system. I love Liminal Horror — it's fantastic — but we'll be using an ultra-rules-light system called Penny Dreadful instead. Details below.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(13)

Neurodivergent
Game Designer

1 year on StartPlaying

31 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

About me

I run high‑stakes adventures that blend daring exploration with meaningful character growth. My favorite thing about being a Game Master or Warden is watching a group of players discover new facets of their characters while solving problems, overcoming adversity, having fun! Let's make some choices and tell some dice stories together!

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Character creation

Creating your character

Read the game description above and think about short answers to the following: 1. What is your character's name? 2. What unique role do they play on the paranormal investigation team? Don't say camera operator — you have two of those already, and they're NPCs. 3. Do they really believe in this stuff, or are they grifting? Or both?

The current party

Have questions? Email me at dombosco@midmarch.games

What to expect

Preparing for the session

⬡ The game is designed so that players don't need to know the rules before they start. ⬡ There is nothing else you'll need to buy or sign up for. ⬡ Joining my Discord server is optional. If you'd like to, a free Discord account is all you need. ⬡ I run our calls on a paid Zoom plan. Zoom works in your web browser, but it runs best with the desktop client installed: https://zoom.us/download ⬡ I'll give you a login to my Foundry Virtual Tabletop, which runs in your web browser. Chrome or Edge recommended; Firefox and Safari can have issues.

What Dom Bosco brings to the table

¢ I don't do many voices. I don't expect you to either, but feel free to go hog wild. ¢ I'll provide regional maps, the occasional dungeon or battle map, and handouts. ¢ I play ambient music through Foundry VTT. You control the volume on your end and can mute it entirely if you like.

Homebrew rules

This "Indie TTRPG" is my adaptation of Penny Dreadful, a minimalist horror RPG played using only pennies. You don't need to have actual pennies to play the game! 🪙 The complete player-facing rules You have a character, but you don't have a character sheet. Your character has a name, a past they share with the other characters, and hopes for the future. As the story unfolds, you'll investigate and interrogate the world and interact with it in realistic ways. When you take an action, or linger in inaction, the Director may ask you to make a check or save by flipping pennies. 🪙 There is only one mechanic - Each player starts with one penny. - When the Director (your Game Master) asks for a check or save, they'll give you a Difficulty Score (DS) you need to meet or beat. - Then you flip all your pennies (in our case, by clicking a button in Foundry VTT). - Heads count as 1. Tails count as 0. - The DS varies, but it never exceeds 5. - If your heads meet or beat the DS, you succeed. - If you fail, you gain a penny. You flip all your pennies on every check or save from then on. - You can hold up to 10 pennies. 🪙 With 9 or fewer pennies, failing doesn't necessarily mean the action didn't work. It means doom came closer. - You break down the door, but the sound echoes… - You clear the gap, but you leave a scrap of fabric on the cliffside… 🪙 With 10 pennies, failing means it's the end for your character. They die, usually in a spectacularly horrific way. 🪙 Success on a check or save moves the players closer to their stated or implied goals.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Dom Bosco creates a safe table

This is a horror-themed roleplaying game. Before we begin, I'll ask everyone to complete an anonymous Deck of Player Safety, a quick questionnaire in the form of cards. Use it to tell me about topics or images that would make the game unenjoyable for you, and I'll avoid them. The X Card, an anonymous flag to stop play at any time, will be available in Foundry VTT. Children may appear in the story, but they are never harmed or endangered in my games.

Content warnings

Body Horror
Blood
Animal Death
Panic Attacks
Violence

Safety tools used

Frequently asked questions