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THE OUTSIDERS: An Ancilla Chronicle [Anarch coterie]

THE OUTSIDERS: An Ancilla Chronicle [Anarch coterie]

Four factions. One city. No room for newcomers. You’re here to change that.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$25.00

/ Session

Details

1 player following this game

Weekly / Thursday - 4:00 PM UTC

Oct 29 / Session 2

Session Duration / 3–3.5 hours

6 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 29 | 4:00 PM – Session 2

Thu, Nov 05 | 4:00 PM – Session 3

Thu, Nov 12 | 4:00 PM – Session 4

Meet your party members

6/6

+1
About the adventure

You've been dead for a century. In Havenport, Maine, that doesn't matter much. You've been sent here to represent the Anarchs and secure a seat in the city’s Kindred Senate. To succeed, you’ll need to build alliances, outmaneuver rivals, uncover secrets, and decide just how far you’re willing to go for power. THE OUTSIDERS: An Ancilla Chronicle is a game focused on political intrigue, investigation, social maneuvering, and the occasional eruption of violence. Your choices matter, your enemies have agendas of their own, and there is no guarantee that the alliances you make tonight will survive until tomorrow. And be careful. A Camarilla coterie is in town.

Game style

Combat Lite

Roleplay Heavy

Theater of the Mind

Meet the Game Master

5.0

(24)

TOP GM
Artist
Educator
Multi-lingual

2 years on StartPlaying

399 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 2 hours

Response rate: 100%

About me

Building cities that bleed since 2005. Hi, I'm Marko. You're here because you're curious and I'm here because I love to tell stories. I've been doing it for two decades, mostly focusing on Vampire: The Masquerade and Vampire: The Requiem, with a bit of Mass Effect as a palate cleanser. I enjoy dark fantasy and have a heavy focus on roleplay, so my campaigns are always atmospheric and moody, with narration designed to push the players into a truly living world. My background in psychology and teaching helps me focus on each player individually, and I love using music and visual aids to immerse the players even more. The most important thing, however, is this: Escapism is king. There are no thinly veiled allegories in my games, no commentaries on real-world issues, no deliberate parallels to anything. Just a group of people getting together to tell a story full of drama and conflict, and have fun doing it. In my experience, this simple truth keeps the table safe and enjoyable. I've linked my YouTube channel below, feel free to check out some of my campaign trailers, character intros, etc. Also, come hang out on Discord! https://discord.gg/kDxMeaEsSM

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Character creation

Creating your character

We'll go through the character creation process before the first session. If you have experience with the system, feel free to start throwing dots at the sheet at any time, using the resources I've provided in Discord. If you're brand new to Vampire: The Masquerade V5, I'm available to message on Discord at any time. Here's what you can expect when creating a character: - a member of the Anarchs - Embraced 90-120 years ago - 11th Generation - Blood Potency 2 - 70 XP to burn - any clan except Salubri, Caitiff, and thin-bloods If you're joining after the chronicle has already started, the game chat in Discord is always a good place to have all your questions answered and to get a feel for the coterie.

What to expect

Preparing for the session

You'll need a stable internet connection, a free Discord account, and a decent microphone. Webcams are fully optional. You don't need to be familiar with the system, or even own d10 dice. Masquerade V5 has a very flexible set of rules which are easy to learn. You can find all necessary resources on our Discord when you join the chronicle. The most important thing is for the group to mesh well, so we'll go over the details during session 0. We'll discuss character backgrounds, their mutual relationships, player and GM expectations, player safety etc.

What Marko [Anaxis Games] brings to the table

Custom visuals for all important NPCs and locations, an atmospheric soundtrack, sound effects, and character voices, as well as two decades of experience of running games. I encourage roleplay, and when combat happens, it's tied to your story. I've been running games for over two decades and I'm not much of a stickler for rules-as-written, so expect creative interpretations of mechanics and plentiful Rule of Cool moments.

Equipment needed to play

Internet

Microphone

Safety

How Marko [Anaxis Games] creates a safe table

Lines and veils will be discussed during Session 0. Once that's out of the way, we'll maintain an open door policy and incorporate breaks into sessions as needed. For any additional concerns, questions etc., I'm available to message on Discord. Player enjoyment is paramount so don't hesitate to contact me with the specifics.

Content warnings

Abuse
Alcoholism
Blood
Body Horror
Classism
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Language/Cursing
Mind Control
Murder
Trauma
Uncanny Valley

Safety tools used

Frequently asked questions