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RIME OF THE FROSTMAIDEN: Another Day (Biweekly, 1st Game Free!)
One day the sun set over Icewind Dale and never rose again. That was over a year ago, and at last a party ventures forth, to end the endless winter.
$15.00
/ Session
Details
3 players following this game
Bi-weekly / Saturday - 6:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 30+ Sessions
0 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
First session free (beginners welcome)! Auril, the goddess of frost, is angry. The priesthood of Lathander, god of the sun, has commissioned a small band of adventurers to investigate and bring succor to Icewind Dale in the frozen north. Whether as a simple sellsword, a local guide, a cleric or paladin of Lathander or his allies, or for more esoteric reasons of your own, you signed on with the so-called Dawnbringer expedition, in the hopes of bringing a close to the Endless Winter. With the Shaengarne River frozen over, you have spent the past two weeks in the back of a bumpy cart as the snowdrifts piled up alongside the roads. As the wooden palisade wall of Bryn Shander rises into view, it's been over a week since you last saw the sun. The glow of the little windows is a welcome sight.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Meet the Game Master
4 years on StartPlaying
31 games hosted
Highly rated for: Beginner Friendly, Inclusive, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
Longtime player and mod/DM of both tabletop and play-by-post games, looking to create a fun, social, character-centric table with a mix of official material and player-directed questing. I've been RPing for most of life at this point, starting with playing and modding on play-by-post forums, playing and GMing tabletop for about half of that time. I'm a big fan of Planescape (the AD&D setting and Torment), Dark Sun, Ravenloft, the World of Darkness, Gamma World, Dungeon World, Discworld, Super Mario World, Cowboy Bebop, Hellboy, and Sam and Max, and more recently I've gotten hooked on the adventures of the Mighty Nein -- to give you some idea of the flavour of game I'm likely to run. I love long-term subplots that take ages to pan out and tend not to be big on powergaming. If that sounds like a good fit, let me know. If I'm not running the game for you right now, maybe I will be in the future. Cheers!
View Profile →Character creation
Creating your character
Characters will begin at Level 7 and should have some connection to the Dawnbringer expedition, whether as clerics, paladins or other acolytes, sellswords or caravan guards, guides with experience in the Dale or similar regions, consulting mages with a particular interest in the phenomenon, and so on. Character creation will happen before the session over Discord and D&D Beyond, using the point buy method for stats.
What to expect
Preparing for the session
We'll be playing by voice and text chat over Discord (https://discord.com). For your fellow players' sakes, please have a good quality mic and headset tested and installed -- I'm available for troubleshooting help if needed! Owlbear Rodeo (https://owlbear.rodeo) will be used for maps and exploration, and you'll need an account on DnD Beyond (https://dndbeyond.com) to create and update your character.
What Jay brings to the table
Expect a variety of character voices, a backing playlist, lots of roleplay opportunities, and combat scenarios where taking the enemy head-on is only one option out of many. My favourite campaigns always contain some sandbox elements and I love adding additional hooks and twists based on the player characters' choices and backgrounds!
Homebrew rules
- 2014 rules for grappling, wild shape, and counterspell. - When hiding or moving stealthily, rather than rolling when you take the Hide action, you declare you're Hiding, and only roll when there's a chance you could be noticed, opposed by the target's passive Perception, or active Perception if they take the Search action. Drinking or feeding another character a potion can be an Action or Bonus Action. When you drink a healing potion as an Action (yours or someone else's), you gain the maximum amount of healing (no roll). - On a critical hit with an attack, roll each damage die twice and your damage modifier is also doubled. - When you roll a natural 20, you can gain heroic inspiration if you don't already have it or grant it to another PC. When you reroll using inspiration, if you had advantage or disadvantage on the previous roll, they still apply to the new roll.
Equipment needed to play
Computer
Microphone
Platforms used
Safety
How Jay creates a safe table
Please include any hard Lines or tricky Veils or triggers to me when joining. I maintain an open door policy and I'll always be available if we need to break during session or for cooldown after if desired!
Content warnings
Safety tools used