The Wizard's Apartheid | Steampunk Dystopia| 🏳️⚧️🏳️🌈
With all revolutions come resistance, these "enlightened" elites will not erase the people's sources of power.
$20.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Oct 29 / Session 3
Session Duration / 2–3 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
As the opening to the 16th century, The Warrior's government in Astaylia felled Goddess of Earth, Terra. Great Astaylian Minds managed to aim the violent federation towards the destruction of her followers and raised the techno-magic revolution, the arcane enlightenment. Magic is best wielded by trained minds. Wizards and Artificers now puppet the capital, rule the common folk, and sit rightfully on top. All other magic users are now forced to live second class lives. Your party begins this open-world adventure imprisoned in Astaylain Federal Dungeons awaiting trial, above your heads the elite talk of the president's daughter's Arcane Welcoming Ceremony, the announcement of her class. When all goes wrong, she evades execution for imprisonment and welcomes her fellow prisoners join her in the revolution! Take down this intellectual empire in its mechanical and magical world.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Roleplay Heavy
Game themes
Meet the Game Master
About me
Helloooooo! I’m Grae (they/them) your intuitive, theatrical, and community-driven Dungeon Master 🎭🐉 I bring big storytelling energy, quick-witted improv, and a deep love for inclusive tables. I’ve been running games for over a year now, lovingly cultivating a community of malicious misfits (affectionate 😌). I specialize in crafting emotional and thematic worlds with vivid plots, impactful social encounters, and characters that stick with you long after the session ends. With me, you’ll get: 🏳️🌈 A table that celebrates what makes you you both in and above the table 💡 Custom-built worlds, plots, and character arcs built with love and passion 🎭 Professional improv & fully committed NPCs 😜 Silly, campy, occasionally chaotic energy grounded in gritty, emotional storytelling. 🧲A digital community of story loving nerds that support each other in our real life adventures! Let’s build something awesome together. Join an adventure or commission one made just for you. Sliding-Scale Pricing Available for BIPOC and Queer Folx available upon request. NO AI EVER
View Profile →Character creation
Creating your character
Character creation will begin during Session 0 where backgrounds, connections to other characters, and stats will be rolled. Players who are confident in character creation can use dndbeyond to build characters using any books specified in Session 0. Otherwise player may choose build a custom character for them and guide them through the process to build their dream hero. I will provide all necessary books no need for additional purchases.
What to expect
Preparing for the session
Once you've joined the campaign I will greet you and share a link to my Discord where the game will be played. Session 0 will begin the first week after the adventure has become active at the scheduled game time. Later on I will provide access to a DndBeyond Campaign were battle-maps will be housed.
What Captain Grae brings to the table
Once you've joined the campaign I will greet you and share a link to my Discord where the game will be played. Session 0 will begin the first week after the adventure has become active at the scheduled game time. Later on I will provide access to a DndBeyond Campaign were battle-maps will be housed.
Homebrew rules
I like to build home brew elements as the story progresses to support your character and their goals. Any initial home brew will be described in the game description and any added to the game will be pitched and negotiated at the table.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Captain Grae creates a safe table
IN Session zero you will receive a consent checklist and as a table we will go over boundaries. At any point in any game, breaks can be taken as needed (yes absolutely interrupt me if needed). Finally I use a verbal red, yellow, green stoplight system to handle heavier subject matter and always stop and talk out issues if needed.
Content warnings
Safety tools used