In Vino Veritas | A Dark Heart of Andaluria Campaign

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In Vino Veritas | A Dark Heart of Andaluria Campaign

In the wine-rich land, the nights grow suspiciously long and filled with monsters. As folklore and faith falter, monster hunters rise.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$25.00

/ Session

Details

5 players following this game

Weekly / Tuesday - 1:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 40–50 Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Meet your party members

4/5

About the adventure

~As the nights grow long in a land of rich wine and ancient superstitions, a band of monster hunters battles the creatures that stalk the shadows.~ You are the few selected by a secretive underground band of monster hunters to tread the lands, defeat horrific beasts which have no names, and try to discover why the lights lengthen and the beasts get stronger and stronger by the passing night.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Puzzle / Mystery Focused

Meet the Game Master

5.0

(63)

TOP GM
LGBTQ+
Queer
Neurodivergent
Published Writer
Educator
Women/Femme Identifying
Game Designer
No Gen AI

2 years on StartPlaying

346 games hosted

Highly rated for: Creativity, Inclusive, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

I've been gaming and running games for over thirty years, and been a professional freelancer and indie designer for over twenty. (Sentences like this sometimes makes one question their life choices.) I also spent almost ten years teaching English as a second or foreign language from kindergartners to conversation seeking adults as well as for those who had professional needs. Classroom management is a little easier than herding cats, and that's just a little easier than GMing strangers, and I've got the chops for all three. (Ask me for pictures of my cats.) I'm a lover of all the wildest indie games out there, and I've written for a bunch of traditional games you know and love. Hit me up, whatever game you love, I might be able to run it for you. If you want an idea of how I run my own game, #iHunt, here's an actual play with the AMAZING crew of the Critshow! https://www.youtube.com/watch?v=Rb9QudaBHls Hit me up, and let's get you gaming!

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Character creation

Creating your character

Because Daggerheart is a collaborative game, we will make characters and backgrounds together at session zero, tho feel free to have a few ideas as you come to join us at the table! Any class from the core book or Hope and Fear are welcome. No transformation cards please! Void content... with GM + table approval!

What to expect

Preparing for the session

Make sure that you have a (free) Discord account, as that is how we'll meet for sessions and keep up with each other in text! We have a warm and welcoming environment for lovers of Daggerheart, RPGs, and especially indie games! We are a queer space, but everyone cool is welcome. :D

What F Young brings to the table

I'll set the mood for discover, curiosity, and a little bit of shenanigans in our monster hunting adventure. I'll provide maps, challenges, and a cast of characters, and plenty of drama to keep you on your feet! Since its release, I have run dozens of games of Daggerheart, as much as a teacher of the game as a GM. So I'm here to help you learn and love this game the way I do!

Homebrew rules

Daggerheart is a flexible, friendly system that invites people to play with the system. So when possible, we’ll use Rules as Intended over Rules as Written.

Equipment needed to play

Internet

Computer

Microphone

Safety

How F Young creates a safe table

We'll use a redlight-greenlight system while playing together to protect your enjoyment at the table and avoid topics that will make things un-fun for everyone! I'll explain all that in detail in Session 0! We'll be using the CATS method with session zero to cover everything from themes, subjects to touch on or to leave off screen and feel enthusiastic about the game!

Content warnings

Classism
Death
Violence

Safety tools used

Frequently asked questions