Lost Mine of (Fun)delver! *Expanded* <Beginner Friendly>

Image by DM Tom (Me)

Lost Mine of (Fun)delver! *Expanded* <Beginner Friendly>

On your way to Neverwinter, you encounter an acquaintance in need of help. A centuries-old secret has been discovered; it must be kept hidden.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

3 players following this game

Weekly / Sunday - 10:00 PM UTC

Oct 11 / Session 2

Session Duration / 2–3 hours

Campaign Length / 15–30 Sessions

2 / 3 Seats Filled

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Schedule

Sun, Oct 11 | 10:00 PM – Session 2

Meet your party members

2/3

About the adventure

Welcome, adventurers, new and experienced, to a journey where your character’s story begins at level 1 and grows alongside you. This campaign is designed to give you a feast of the full D&D experience: exploring, uncovering mysteries, meeting memorable/strange characters, making difficult choices, and facing encounters where things can go very, very wrong. Whether you are completely new to D&D or have played Lost Mine of Phandelver before, there is plenty to learn and discover. Familiar locations may hold unfamiliar secrets, while new quests, characters, and unexpected situations will give you plenty of reasons to explore beyond the path you expect. Come ready to shape your character’s story, work together with your party, and see where your choices take you. See you 'round Neverwinter.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Puzzle / Mystery Focused

Meet the Game Master

5.0

(5)

Artist
Game Designer
Multi-lingual

5 years on StartPlaying

1 game hosted

Highly rated for: Creativity, Rule of Cool, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Greetings! I am Tom (my real name is too long and a bit odd to pronounce). There are many things I enjoy doing, but only the ones that truly make me fulfilled get a special spot in my everyday life. Those are poetry/writing, game design, and D&D! I have been a DM for 8 years now. (Playing mostly 5e and 5.5e ever since it came out) My first 3 campaigns lasted over a year and a half each, and were almost completely homebrewed. Later on, I decided to get familiar with the lore of the already established world of Faerûn/Toril, carefully merging it with the events that happened in my previous homebrew campaigns. I rarely go a day without thinking about D&D. I've hosted games in English, Serbian, and, with some groups, a fun mix of both. I am a sucker for character creation, and it shows in my vast inventory of PCs/NPCs I've played/created as a player and a DM. These days, I mostly run official campaign settings published by WotC, and I would love to bring adventures such as Lost Mine of Phandelver, Vecna: Eve of Ruin, Waterdeep: Dragon Heist, and Curse of Strahd to both new and seasoned players. Currently, I am finishing up my own personal role-playing board game that I have been working on for some time, and D&D has been a huge inspiration during the process. Playtesting has been a fun ride!

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Character creation

Creating your character

Before the game begins, I prefer to look through each player’s character sheet. This gives us a chance to clarify anything beforehand, so you can spend less time figuring things out during the session and more time playing. I recommend using D&D Beyond for character creation, as I have a variety of character options available for you to choose from. Your starting level will be 1, with a maximum level of 10–12, depending on certain outcomes during the campaign. If you prefer, I am also completely happy with traditional pen-and-paper character sheets or other character-creation tools. Homebrew classes and races are welcome! However, I will need to review and approve any homebrew content before you use it in the campaign.

What to expect

Preparing for the session

For our games to run smoothly, two things are a must: DnD Beyond and a Discord account. During the session, we will be using DnD Beyond for its VTT as well as your Character Sheets (if you choose to make them on DnD Beyond) I have a private Discord channel which will be used only for this group; there we will communicate during our sessions. If you have trouble setting up either of these two, I will gladly help you out with the process and navigating through their UIs.

What DM Tom brings to the table

As a DM, I consider my biggest duty to be nurturing your character's development in ways that can hit close to home. This also means I often allow interactions during combat that might not normally be possible, provided there is a strong and clear purpose behind them. If you have a creative idea that fits your character or the situation, I want to hear it. I'll also introduce you to my Discord Bot, who can't really speak but can certainly make sounds. If you ever find the Bot too loud or feel that something isn't quite appropriate, a few tweaks here and there will have the Bot ambienting better in no time. I know “ambienting” isn't technically a word, but it sounded appropriate, so it is now a word. You may come across quite a few words like that during our sessions, and I encourage you to lean into it too. If a made-up word gets the job done, then congratulations: we have expanded the English language. I personally lean into roleplaying each NPC you encounter; I might be a bit more focused and out of character during combat.

Homebrew rules

NPCs that you find important, including the animals you befriend, get to roll death saving throws.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How DM Tom creates a safe table

It is very important to me that players feel comfortable expressing themselves at the table. Because of this, I establish expectations around boundaries before the game begins. I maintain a Lines and Veils text channel where players can review our established boundaries and table expectations. Players are also welcome to privately message me at any time to add or change a boundary. Lines, content that will not appear in the game at all: No sexual violence, including rape or rape jokes. No real-world racism, bigotry, or anti-LGBTQIA+ content. No unwanted crossing of personal or platonic boundaries between players. Veils, content that may exist within the story but will not be described explicitly: Torture and extreme violence toward creatures or NPCs. Safety tools I use the X and N system through private messages so players can communicate with me discreetly without having to interrupt the game or explain themselves publicly. X: A private message from a player means that something needs to change, be skipped, or stop immediately. I will respect this without asking the player to justify their decision. N: A private message means that a scene is approaching an uncomfortable area and should be toned down, redirected, or handled more carefully. During Session 0, I go over these tools, table expectations, the campaign's general themes, and any potentially sensitive content that may arise. I also encourage players to tell me what kinds of themes they enjoy, dislike, or would simply prefer not to have emphasized. If someone privately raises a concern after the session, I take it seriously and adjust future sessions accordingly. My goal is not to eliminate difficult or dramatic storytelling. It is to make sure that difficult moments happen because the players are enjoying the story, rather than because someone feels trapped in a scene they are uncomfortable participating in.

Content warnings

Alcohol Use
Animal Cruelty
Blood
Death
Deep or Large Bodies of Water
Drowning
Gore
Language/Cursing
Mental Illness
Microaggressions
Violence
Nightmares about Traumatic Events
Kidnapping
Hostages
Guns
Fire

Safety tools used

Frequently asked questions