Lancer (DustGrave)

Lancer (DustGrave)

A kidnapped NHP strands your squad on a dust choked planet. Plunge into the ruins to find her, facing ruthless gangs and a sinister conspiracy.

TYPE

Campaign

SYSTEM

LEVELS

2–4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$10.00

/ Session

Details

1 player following this game

Weekly / Thursday - 6:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 8–16 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The story begins in the orbital space of the IPS-N mining world of Havelburg. Ten years prior, a catastrophic mining accident known as "The Disaster" engulfed the planet in permanent, planet-wide dust storms, forcing survivors into underground habitats and turning surface cities into hollowed out ruins called "Dustgraves". The player characters are mercenaries passing through, awaiting passage on the merchant ship Dynast's Embrace. Their journey is interrupted when Emily, the ship's astrographic and navigational NHP, is abducted. With Emily missing, the ship is stranded, prompting the crew to investigate her disappearance. This leads the Lancers into the abandoned, dust-choked upper levels of Port Conroy, the planetary capital, now a haven for ruthless gangs and other sinister forces. The adventure blends tactical mech combat with investigative gameplay and includes nine combat scenes.

Game style

Combat Heavy

Game themes

Meet the Game Master
Neurodivergent

3 years on StartPlaying

Average response time: 5 hours

Response rate: 100%

About me

I'm Ghost, a GM of 2 years who lives for player driven collaborative stories. I run sandbox campaigns using the official settings you know and love. But every quest, NPC, and dungeon is homebrewed to fit your party. I don't write a script; I build a living world, and you decide where to go and what to do. I love taking official lore and twisting it into something uniquely ours. My GM style is 70% improv, 30% prep. When it comes to the rules, I lean hard into the Rule of Cool. I know the systems well enough to keep things fair, but I'd much rather see you do something epic and memorable than get bogged down flipping through a rulebook. Got a wild plan? Describe it, roll the dice, and let's see what happens. I run a welcoming, LGBTQ+ friendly table where new players and veterans alike are encouraged to think outside the box. Your backstory matters, your choices matter, and at my table, you are the main character of your own legend. Let's build a sandbox and knock over the castles together.

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Character creation

Creating your character

Please use the Comp/Con website to begin working on your characters. During session 0 well go through and answer any questions and get characters fleshed out.

What to expect

Preparing for the session

We will be using Discord, FoundyVTT and Comp/Con. Discord and comp/con will both require account. Foundry doesn't and a server link will be provided by game time.

What Ghost brings to the table

What I Provide: Full access to the Dustgrave adventure module, including all NPCs, maps, and story beats A Foundry VTT server with custom battlemaps, dynamic lighting, and token art for every mech and enemy COMP/CON integration with the Dustgrave .lcp files so all new mech frames, talents, and gear are ready to go A Discord server with dedicated voice channels and a text channel for session recaps and out of game chatter Pre-session character creation support I'll help you build your LL2 Lancer and get comfortable with the rules My GM Style: I lean into tactical, grid based combat where positioning, heat management, and teamwork matter expect challenging but fair encounters I use ambient soundscapes (dust storms, clanging mech bays, eerie NHP static) to set the mood, but keep voices minimal unless a key NPC demands it I run Rules as Written for combat balance, but I reward creative problem solving and cool narrative moments outside the mech Investigation and roleplay are just as important as combat your choices in the Dustgrave will shape how the story unfolds

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ghost creates a safe table

We will go over lines and veils during session 0. We will also be using the X card implementation in foundry.

Content warnings

Alcohol Use
Blood
Character Death
Death
Drugs (addiction, use, withdrawal)
Guns
Hostages
Kidnapping
Murder
Violence

Safety tools used

Frequently asked questions