Star Wars: Scum and Villainy (Beginners Welcome!)

Image by Timothy Zahn

Star Wars: Scum and Villainy (Beginners Welcome!)

The Republic is no more, but crime is forever.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

3 players following this game

Weekly / Tuesday - 10:00 PM UTC

Oct 13 / Session 5

Session Duration / 3–4 hours

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Tue, Oct 13 | 10:00 PM – Session 5

Meet your party members

4/6

About the adventure

Five years have passed since the Clones Wars have concluded. The Republic as everyone knew it is no more; replaced with the Galactic Empire. For many citizens across the galaxy, it is a time of uncertainty and fear. For you and your crew, though, it's a time of opportunity. Step into the shoes of the greatest scoundrels, smugglers, ne'r-do-wells and cutthroats this side of the Outer Rim! In Scum and Villainy, you and your cohorts are associates in the Hutt Cartel, looking to score it big and climb your way up the slimy rungs on this ladder. Take part in daring heists on exotic worlds. Navigate the dark underbellies of some of the Galaxy's most notorious cities. Cut deals with some of the most wretched criminal kingpins, and capitalize on the rampant corruption and patchwork chaos of the early years of the Empire. Not familiar with the Fantasy Flight Star Wars system? Not a problem! This is a campaign intended for beginners who have always wanted to learn the ropes and figure out at last what all those funny dice mean!

Game themes

Meet the Game Master

5.0

(15)

TOP GM
LGBTQ+
Neurodivergent
Game Designer

1 year on StartPlaying

128 games hosted

Highly rated for: Storytelling, Inclusive, Beginner Friendly

Average response time: 24+ hours

Response rate: 90%

About me

A humble player of rpgs who has been behind and in front of the screen consistently for over two decades, I am a lover of all editions of D&D, Pathfinder, Shadowrun and WoD. Experience in running 3.5, 4th and 5th edition D&D, Shadowrun, various WoD and CoD campaigns and games both independent and obscure. My games run from simple, heartfelt adventures to deep social dramas and good old-fashioned dungeon diving!

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Character creation

Creating your character

We will gather for a Session Zero and build our characters from there. I will have a copy of the core rulebook, as well as a character sheet which will link to our Discord and the dice bot. No rulebook? No problem! I will provide links to the rulebooks for you! During Session Zero, we will also be discussing Lines and Veils, as well as expectations.

What to expect

Preparing for the session

Players will need a stable access to the internet, as well as accounts on Discord and Roll20. For communication, players are expected to have microphones.

What The Humble Chris brings to the table

In terms of materials, I will provide the core rulebook, character sheets, and a dice bot for us to use in our excursions. As for myself, I bring twenty years of Game Mastering experience to the table. My focus as a Storyteller is to serve as your guide: to set the stage and lead you down the rabbit holes. The style I have honed is very player-forward: you are the ones commanding the action. There will be times when I ask how your character is feeling: to play Devil's Advocate and explore the thoughts and emotions behind your character's decisions and the anticipation they feel in the moment of the hunt. In terms of the setting, I have experience running a Chronicle in Philadelphia, as well as personal experience as I am from the Tri-State Area. I am a big believer in the Rule of Cool: if there is something you want to attempt, and it sounds awesome (and plausible) enough, there is a very good chance that you can roll for it. And how those dice land, is how we play it out. My games are LGBTQIA+ friendly, and I foster a welcoming and inclusive environment where everyone should feel free to be themselves.

Homebrew rules

The only homebrew rule I employ is Achievements: If you do something awesome once per session, you will gain an extra Experience Point in the form of an Achievement declaring your job well done. Achievements are awarded through the completion of a task, making a particularly difficult roll, throwing your character out there, or doing something that just brings a smile to my face.

Equipment needed to play

Internet

Computer

Microphone

Safety

How The Humble Chris creates a safe table

Players will be provided a link to a Lines and Veils pdf, which is to be filled out and submitted prior to Session Zero. During Session Zero, the players and I will go over their established Lines and Veils, as well as discuss other subjects which may be taboo which weren't present on the sheet or were thought of later. During our sessions, we will take a break halfway through so that I may touch base with the players and make sure they are still comfortable and having fun. Whenever there is a heavy scene or someone asks for a scene to stop, we will also employ these breaks to make sure everyone is okay. Each session will also end with a brief discussion on what the players liked, how they feel the game is going, and any concerns they would like to address. My DMs will also be open for players to discuss their concerns in confidence. Over the course of play, players will be asked to submit their X, N and O's to me through DM to maintain their confidentiality.

Content warnings

Alcohol Use
Blood
Character Death
Classism
Confronting Abuser
Death
Fire
Guns
Insects
Kidnapping
Language/Cursing
Mind alteration
Murder
Nightmares about Traumatic Events
Prejudice
Police Brutality
PTSD
Racial Profiling
Racism
Small Spaces (Claustrophobia)
Violence
Warfare

Safety tools used

Frequently asked questions