THE TWISTED — A Fabula Ultima Campaign
You're college students who wield The Weird—reality-bending powers used to hunt The Twisted, anomalies born out of out-of-control human emotions.
$30.00
/ Session
Details
2 players following this game
Weekly / Monday - 2:00 AM UTC
Session Duration / 2–4 hours
1 / 5 Seats Filled
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About the adventure
▀▄▀▄▀▄ ♚ THE GAME ♚ ▄▀▄▀▄▀ You're students at an ordinary college. At least, that’s how it looks on the surface. But you are anything but ordinary. You have the power to wield 𝐓𝐇𝐄 𝐖𝐄𝐈𝐑𝐃—supernatural anomalies that bend reality itself. Your job? Hunt down the out-of-control anomalies that feed on human emotion. Most people chalk them up to ghosts, aliens, or unexplained phenomena. But you know the truth. You know them as 𝐓𝐇𝐄 𝐓𝐖𝐈𝐒𝐓𝐄𝐃. You've all been called to gather after class. Probably another assignment. 𝐀 𝐖𝐄𝐈𝐑𝐃 𝐎𝐍𝐄. Face The Twisted in this Persona-inspired campaign for Fabula Ultima! ▀▄▀▄▀▄ ♚ WHAT TO EXPECT ♚ ▄▀▄▀▄▀ ✏️ 𝐒𝐓𝐑𝐄𝐀𝐌𝐋𝐈𝐍𝐄𝐃 𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 𝐂𝐑𝐄𝐀𝐓𝐈𝐎𝐍 thanks to Foundry's automations. ✏️ A 𝐕𝐈𝐒𝐔𝐀𝐋-𝐍𝐎𝐕𝐄𝐋 𝐒𝐓𝐘𝐋𝐄 experience. ✏️ RPG-style 𝐂𝐎𝐌𝐁𝐀𝐓 𝐀𝐍𝐈𝐌𝐀𝐓𝐈𝐎𝐍𝐒. ✏️ A 𝐂𝐔𝐑𝐀𝐓𝐄𝐃 𝐒𝐎𝐔𝐍𝐃𝐓𝐑𝐀𝐂𝐊 tailored to the adventure. ✏️ 𝐂𝐎𝐋𝐋𝐀𝐁𝐎𝐑𝐀𝐓𝐈𝐕𝐄 𝐖𝐎𝐑𝐋𝐃𝐁𝐔𝐈𝐋𝐃𝐈𝐍𝐆 prompts throughout play.
Game style
Dungeon Crawl
Combat Heavy
Puzzle / Mystery Focused
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Tactical / Crunchy
Meet the Game Master
1 year on StartPlaying
38 games hosted
Highly rated for: Rule of Cool, Visual Aid, Sets the Mood
About me
> /𝚕𝚘𝚐𝚒𝚗▮ > 𝙲𝚘𝚗𝚗𝚎𝚌𝚝𝚒𝚗𝚐... > 𝚆𝚎𝚕𝚌𝚘𝚖𝚎, [𝚞𝚜𝚎𝚛]. Hello and welcome! I'm Mildew, a nerd who's addicted to tabletop RPGs. It started out with my friend introducing me to D&D during the pandemic, now I've ended up running more games and more systems. I've always had an interest in storytelling, stemming from my love of movies, shows, and anime. I grew up in a place where tabletop RPGs weren't even in our vocabulary— an extremely niche hobby. I remember back in grade school we used to play these "paper games", where we made up characters, and make them fight NPCs. No dice, just feels. Now, having discovered the wonderful world of tabletop RPGs, I now have the perfect outlet for all the pent up creative energy I've had. I get to bring in my love for movies and anime through creating dramatic scenes, visualizing them, and finding the right piece of music to go along with it. I get to bring in my love for video games and JRPGs by designing homebrew mechanics and combat. It's just all of my interests consolidated into one. Most of all, I love that collaborative experience, that feeling of having built something together. I look forward to creating a wonderful story with you!
View Profile →Character creation
Creating your character
Character creation can be done through a separate session zero of the game, or through sending me a character sheet. ✏️ Level 5 PCs ✏️ Classes from the CRB and Atlases are allowed. ✏️ Ace of Cards and Necromancer are NOT allowed.
What to expect
Preparing for the session
▀▄▀▄▀▄ ♚ THINGS YOU'LL NEED♚ ▄▀▄▀▄▀ ✏️ A browser (preferably Chrome or Firefox) and a semi-decent desktop/laptop. ✏️ Discord for audio and above table chatter. ✏️ Let me know in advance if you're mobile only/don't have access to Foundry!
What Mildew brings to the table
My GMing style is pretty lenient, especially on the narrative side. I want my players to feel like they're main characters of a JRPG or anime. During combat, I'll be strict with the rules, as Fabula Ultima's combat mechanics are very tight. I work hard on my presentation, and I'll provide visuals through Foundry, with a visual novel inspired layout, as well as music catered to the adventure.
Homebrew rules
I'll be using the Playtest Variant study and initiative rules.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mildew creates a safe table
I'll be sending a Lines and Veil document. X cards can be DM'd to me.
Content warnings
Safety tools used