Avatar Legends: A Fugue of Hollow Glory

Avatar Legends: A Fugue of Hollow Glory

The pro-Bending arena awaits, but intrigue lurks in the shadows. Rivalries, politics, crime, and punishment await in Republic City's darkest corners.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$18.00

/ Session

Details

1 player following this game

Bi-weekly / Sunday - 7:00 PM UTC

Session Duration / 2–3 hours

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The sport of Pro-Bending is growing, changing, and evolving. With the growing popularity of Nomadic Pro-Bending, the League is ready to onboard Airbenders into the long traditions of the sport. Whether by blood, sweat, tears, or nepotism, you secured a spot on Republic City's new team, representing the western districts. But Pro-Bending is more than flashy moves and knocking opponents into the drink. Tournament entry is expensive, and you'll have to work hard to pay your way. Additionally, unrest in the city and an uptick in organized crime can make the streets dangerous, even for law-abiding pro-athletes. What will you be willing to compromise for safety? For assurance? For victory?

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(13)

LGBTQ+
Asian
Military Veteran
Neurodivergent
Educator

3 years on StartPlaying

144 games hosted

Highly rated for: Inclusive, Beginner Friendly, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

The number one rule of tabletop RPGs is simple: "Everyone should be having fun." That philosophy guides every game I run. Whether it’s diving into epic battles, solving mysteries, or roleplaying your heart out, my goal is to ensure we’re all enjoying the adventure together. So let’s roll some dice and make it happen! As a narratively-focused GM, I specialize in crafting worlds that respond to player backstories. I love creating memorable NPCs, engaging missions, and opportunities for character-driven storytelling. Collaboration is key: I’m always excited to work with players to weave their characters into the fabric of the world and develop arcs that will be talked about long after the final session. I also love my special effects - I edit loops of music for optional background use, create custom tokens, and utilize scenes, maps, and animation to help draw players into the story. Most of my games contain slightly less combat than is the average, but I'm more than happy to bring the game to fisticuffs more often if that's what the players enjoy. When I’m not running games, I’m reading books, watching videos, or otherwise expanding my knowledge of TTRPGs to keep evolving my style. My sessions are organically planned, focusing on story and player agency. While combat isn’t always guaranteed, I’m happy to adjust its frequency to fit the group’s preferences. A TTRPG isn’t defined by its Game Master — it’s defined by the collaboration of everyone playing, GM included. The world we create is ours to shape together. So, grab your dice, bring your imagination, and let’s tell the next unforgettable story in gaming!

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Character creation

Creating your character

Character creation will happen during the free Session Zero. All playbooks from all sources are permitted except for "The Elder." Characters will start with no advancement.

What to expect

Preparing for the session

We communicate via Discord video chat and utilize Quest Portal for the virtual tabletop (VTT). Once you sign up, you will receive the invite to the Discord server which will contain the invite link to Quest Portal.

What Gear brings to the table

I use a variety of artwork and ambient music to set the tone. The music is optional, and can be disabled in the Quest Portal VTT. The combat will utilize some homebrew to expand upon the minimum Pro-Bending mechanics.

Homebrew rules

The Republic City sourcebook, like the rest of the books, de-emphasizes combat as a means for moving the story forward. As such, the rules governing Pro-Bending are extremely limited, designed to have matches pass in the background. This table will utilize homebrew mechanics to add the exchange system into Pro-Bending matches. These mechanics will be posted in Discord and detailed during the free Session Zero.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Gear creates a safe table

Safety tools are covered in Session Zero, and include breaks, an open door policy, and Lines & Veils.

Content warnings

Classism
Deep or Large Bodies of Water

Safety tools used

Frequently asked questions