Waterdeep: Dungeon of the Mad Mage (DnD Level 6)

Waterdeep: Dungeon of the Mad Mage (DnD Level 6)

Beneath Mount Waterdeep lies a labyrinth of dungeons created by the Halaster Blackcloak, the Mad Mage of Undermountain!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$32.00

/ Session

Details

3 players following this game

Weekly / Wednesday - 2:00 PM UTC

Oct 28 / Session 8

Session Duration / 3 hours

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Wed, Oct 28 | 2:00 PM – Session 8

Wed, Nov 04 | 3:00 PM – Session 9

Wed, Nov 11 | 3:00 PM – Session 10

Wed, Nov 18 | 3:00 PM – Session 11

Meet your party members

5/6

About the adventure

A thousand years ago the wizard Halaster Blackcloak arrived at the base of Mount Waterdeep. There he summoned powerful beings from other planes to build a great tower and dig the vast dungeon below that came to be known as Undermountain. The dungeon became Halaster’s obsession and he sequestered himself within its tunnels, digging deeper and deeper as the tower above fell to ruin. In time, the city of Waterdeep developed in the shadow of the Mount and spread around the ruins and down to the harbor. Then, a few decades ago, an intrepid adventurer named Durnan delved into the labyrinth beneath the ruined tower and returned alive, laden with riches and countless harrowing tales. Durnan used his new fortune to demolish the remnants of Halaster’s tower and built an inn over the well he had used to descend into Undermountain. Calling his inn the Yawning Portal, Durnan still owns and operates it to this day, serving patrons and inviting the brave and foolish alike to test their mettle in the Dungeon of the Mad Mage. Join for a Dungeon or two or stick around for the Campaign!

Game style

Dungeon Crawl

Rule of Cool (RoC)

Meet the Game Master

5.0

(88)

TOP GM

5 years on StartPlaying

1944 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

About me

I have come here to chew bubble gum and crush campaigns. And I'm all out of bubble gum! I love both roleplay and combat and tailor the ratio to the needs of the table. I've run a combat and exploration focused Tomb of Annihilation campaign as well as a roleplay heavy and whimsical Wild Beyond the Witchlight. I can be funny, silly, serious, or weird, and I'm not afraid to improvise and follow the needs of players, even if that means going off the rails or side-questing on a whim. I've been running games on Startplaying for over 3 years and running home campaigns over 30 years. I have a ton of experience and I often bring my own stories, art, and maps to the table. Current Campaigns on Startplaying: Monday 10am EST - Crooked Moon Monday 2pm EST - One-shots Tuesday 10am EST - Vecna: Eve of Ruin Tuesday 3pm EST - Call of the Netherdeep Wednesday 10am EST - Call of the Netherdeep Wednesday 2pm EST - Hoard of the Dragon Queen Thursday 7pm EST - Vecna: Eve of Ruin Friday 2pm EST - Call of the Netherdeep Completed Campaigns on Startplaying: Tomb of Annihilation Storm King’s Thunder Candlekeep (2x) Wild Beyond the Witchlight (3x) Spelljammer: Light of Xaryxis (3x) Journeys Through the Radiant Citadel (2x) Keys from the Golden Vault Dragonlance: Shadow of the Dragon Queen (x2) Book of Many Things (Level 1-11) Adventure Academy (Level 1-10 homebrew) Planescape: Turn of Fortune’s Wheel x2 Curse of Strahd Liveplay Streams: Wild Beyond the Witchlight https://youtu.be/N_fFk-FZcE0?si=2z7wg4Ow6p8zPYN- Curse of Strahd https://www.youtube.com/watch?v=dcJAqFFseKg&t=71s

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Character creation

Creating your character

Character Level 6 (2014 or 2024 rules) -Shared resources available for PHB, Tasha's, Xanathars', and Monsters of the Multiverse -Standard content with possible third party options available with permission (no Ravnica, Strixhaven, Planescape, or Dragonlance) -Multiclass allowed -Point Buy or Standard Array for Ability Scores -Fixed HP -A Bonus Feat! If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Equipment: 500gp plus Standard starting gear 2 uncommon magic items

What to expect

Preparing for the session

Working microphone Discord, DnDbeyond, and Roll20 accounts (all free) Bring a good attitude and be prepared for fun!

What Rob - GM Rah brings to the table

30+ years of experience running roleplaying games, acceptance of the strange, support for the weird, and creativity in crafting stories and managing plots that often fly off the rails. 4 Years and over a thousand professional games hosted on Startplaying. Shared content through campaigns on DnD Beyond. A growing community of great players. An extensive library of art and maps and photoshop skills to customize as needed. I can also provide access to a DnDBeyond campaign with shared resources for all your character options!

Homebrew rules

**Class and Subclass restrictions:** 2014 or 2024 allowed. Non-core need to be cleared ahead of time. **Species restrictions:** Non-core need to be cleared ahead of time. Bugbear racial sneak attack functions like a rogue’s sneak attack (only once per turn) **Spell restrictions: ** We are using mostly 2024 versions of pre-existing spells with a few exceptions. 2014 spells are allowed if no updated version exists. Non-core and homebrew spells need to be cleared ahead of time. No conjure minor elements No silvery barbs Emanation spells (Spirit Guardians, Moonbeam, Conjure Animals, etc) use 2014 rules - damage when a target enters the emanation, starts their turn inside, or if they end their turn inside, limited to 1 per turn. **Backgrounds:** No backgrounds from Ravnica, Strixhaven, Eberron, Planescape, or Dragonlance allowed outside those settings. **Background Bonus Feats:** If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough **Paladin Smite:** I allow 1 free smite on a character’s turn. No bonus action required unless the smite is one of the actual smite spells, like thunderous smite, which needs to be declared before an attack. **Grapple, Push, and Shove rules:** To attempt one of these you roll a character’s unarmed strike bonus vs a defendant’s Defense DC, which is calculated as Base 10 + proficiency bonus + strength or dexterity bonus. (any bonus to hit from bless, bardic, flanking, etc. applies) **Disarm rules: ** Similar to the Grapple, Push, and Shove rules above, but a weapon attack can substitute for the attacker’s bonus on the roll. **Surprise rules:** I use the 2014 surprise rules. Surprised creatures have reactions in the first round only after their initiative has come up. **Magic items:** No eversmoking bottles No warning weapons **Potions:** Drink as a bonus action.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Rob - GM Rah creates a safe table

These games may on occasion introduce content outside the warnings. Requests to avoid triggering content outside the listed warnings can be addressed before gametime. We are here to have fun in a safe environment, not add to trauma.

Content warnings

Death
Violence
Snakes
Spiders
Language/Cursing

Safety tools used

Frequently asked questions