🪻The Nymph, The Gnome, The Cyan Oath🪻 Redwall/Humblewood 5.5e!
The Widowed Grove hosts small creatures in harmony with the land and spirits of nature. With the seasons and the swamps. Everything but each other...
$30.00
/ Session
Details
Weekly / Wednesday - 7:30 PM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 20–60 Sessions
2 / 5 Seats Filled
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About the adventure
🪻💠The Nymph, The Gnome, The Cyan Oath💠🪻 Redwall meets Hollow Knight meets Humblewood meets The Secret World of Arrietty! Factions of woodland creatures, treetop sprites and pixies, amphibious bog-dwellers, and more conflict for control over the Grove and surrounding lands. They settle old feuds, revere the eternal wardens of Nymph and Gnome tending the garden of the grove, and take up the Cyan Oath in defense of their home. Interpreting differently the tenets of this solemn vow, each squirrel, stoat, and spriggan thinking they are in the right. Mice and mites and more engage in whimsical warfare, pipsqueak politics, and sylvan subterfuge. "The Nymph, The Gnome, The Cyan Oath" is a long-term campaign in a larger interconnected homebrew setting. This story in particular will focus on the party as new initiates to the Cyan Oath. When their gnomish caretaker goes missing, they must put aside this protracted conflict, put aside differences, and set out at the behest of the grove's swamp Nymph to find the gnome before the trail goes cold... Traverse the Widowed Grove and the gnarly wood beyond to save the fate of your people!
Game style
Sandbox / Open World
Tactical / Crunchy
Rule of Cool (RoC)
Rules as Written (RaW)
Roleplay Heavy
Combat Heavy
Hexcrawl / Exploration
Dungeon Crawl
Puzzle / Mystery Focused
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
680 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
Hello there! I'm Fitz (they/he), and I have been a GM for about 10 years—4 of those professionally. I run weekly paid games, high concept one-shots, and have built up quite the tight-knit community over at what we like to call "Also Dragons". Most of the campaigns I run take place in an overarching homebrew setting, spanning different genres, corners of the world, and differing types of magic and technology. Together they paint a larger picture, each player adding a brushstroke.
View Profile →Character creation
Creating your character
Character creation will occur in call, to allow for discussion of potential backstory connections and to allow consistency with the rest of the party. Nothing worse than a player making a character they are passionate about only to find that it's not a good fit for the setting or the party! There are some other details around equipment and house rules that will be elaborated on in Session Zero and may inform some player choices!
What to expect
Preparing for the session
Stable, reliable internet connection and audio quality required. Video preferred but totally optional. We will be using D&DBeyond for character sheets, and Discord for voice, video, campaign tracking, and battlemaps.
What Fitz♦️🍏Also Dragons brings to the table
I have access to all official content on D&DBeyond as well as animated battle maps which we will be using via a screensharing VTT method. I prefer this approach as I feel it best emulates an at-the-table feel and reduces the amount of tabs and things for people to keep track of!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Fitz♦️🍏Also Dragons creates a safe table
Session Zero allows the players to take the floor, ask questions about the setting, make requests for content they would (or would not) like to see. We will get you oriented with the Also Dragons server, discuss house rules and general community dynamic, and go through content-consent checklists to gauge levels of comfortability with subject matter that may (but will likely not) arise.
Content warnings
Safety tools used

