The Lost Mine: Secrets of Phandelver

Image by Shutterstock image provided by StartPlaying.Games

The Lost Mine: Secrets of Phandelver

Goblin ambushes, missing travellers, and whispers of a lost mine await. Can you uncover Phandalin's secrets before danger claims the town?

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Saturday - 1:00 PM UTC

Session Duration / 2.5–3 hours

Campaign Length / 5–8 Sessions

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 4 players have joined
About the adventure

Welcome to the Sword Coast! The frontier town of Phandalin is growing, but danger is never far away. Goblins stalk the roads, bandits prey on travellers, and rumours speak of a legendary mine lost for generations. What begins as a simple journey quickly becomes an adventure filled with mystery, danger, treasure, and secrets waiting to be uncovered. This game is set in the Forgotten Realms and uses D&D 2024 5.5e rules in Roll20. New players are absolutely welcome! You don't need previous D&D experience or an encyclopedic knowledge of the rules. I'll help you learn as we play and make sure everyone has opportunities to participate, make meaningful choices, and have fun. Experienced players are welcome too! How I Run My Games My games combine exploration, combat, investigation, infiltration, roleplay, and negotiation. Not every problem needs to be solved with a sword, and I enjoy seeing players come up with creative solutions. The story develops around the choices your characters make, there isn't always one "correct" way to approach a situation. I run a cooperative, family-friendly table. No PvP, characters can disagree and have different personalities, but players are expected to work together rather than attack, sabotage, or steal from one another. Evil-aligned characters are not permitted. I want the party to be a group of adventurers who can reasonably work together toward a common goal. I also believe in keeping the game open and transparent. All dice rolls are made in the open, so everyone can see the results. Also, I don't pass secret messages around at the table. I also keep the atmosphere straightforward and comfortable, there are no sexualized themes in my games. I don't use background music, ambient noise, or sound effects. I'm not a theatrical GM, I don't do character voices or put on accents. Instead, I focus on describing the world, running engaging encounters, and giving the players room to bring their own characters to life. Whether you're picking up D&D for the first time or you've been adventuring for years, you're welcome at my table. Bring your character, your ideas, and your sense of adventure, let's see what awaits on the road to Phandalin!

Game style

Dungeon Crawl

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(5)

Disabled

4 years on StartPlaying

Highly rated for: Inclusive, Creativity, Beginner Friendly

About me

Welcome, adventurers! I've been GMing and playing tabletop RPGs, both in person and online, for over 20 years. Some of my favourite things about games like D&D are the social experiences, like watching a table of strangers grow into a group of friends over the course of an adventure. As a Game Master, I strive to create an immersive and welcoming environment where every player has a chance to shine whether you enjoy playing memorable characters, exploring dungeons, or engaging in combat. Each of us are an integral part of the world, I enjoy running games that balance storytelling with player choices. I encourage creative solutions, some of the best moments happen when players surprise me with ideas that I never saw coming. Whether you're brand new to D&D or a seasoned veteran, my goal is to help you feel comfortable and included through a variety of adventures.

View Profile →
Character creation

Creating your character

Player character stats will be from the standard array for your class on page 38 of the Player's Handbook. Level 1 characters will be created in DnDBeyond before or during session 0. The cost of session 0 will be refunded to all players.

What to expect

Preparing for the session

Players will need accounts on Roll20, DnDBeyond and Discord. The Beyond20 browser plugin needs to be used to allow rolls from the DnDBeyond character sheet to appear in the Roll20 game.

What Rick brings to the table

As GM, I will provide: - A DnDBeyond campaign with shared books for creating and playing player characters. - A Roll20 campaign for the online maps. - A Discord server for communicating outside of sessions, along with voice and video during sessions.

Homebrew rules

- If a player casting vicious mockery makes the dm laugh with a dad joke, they get to roll an extra 1d4 facepalm damage. - Loot will be divided as it is received, each player will need to track their own items. Any players who are away when loot is awarded or divided will retain a normal share of the loot if they participated in most of the activity that earned the loot. - For healing that results in being fully healed, any unused hit points that would normally be lost can be rolled into temporary hit points up to the value of 1 hit dice + the character con modifier. Temporary hit points don't stack, they replace what was already there or they are lost. - When drinking a healing potion as a bonus action, roll for the amount of healing. When drinking a healing potion as an action, use the maximum amount of healing. - Weapons that are drawn or in use can be switched once per turn with weapons you are carrying as a free action. - Flanking advantage for melee attacks can be used when there are 2 melee threats on opposite sides or when there are 3 or more melee threats around the same target. - When initiative is needed, it is rolled every round. Any player actions, effects, etc, that are dependent on the beginning or end of a round will have the end of the round followed by the beginning of the round at the moment the turn starts for each player.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Rick creates a safe table

These safety techniques will be used. - Session 0. The GM describes the upcoming adventure in enough detail for the players to choose whether to play or not. The cost of session 0 is refunded to all players. - Luxton Technique Discussion. This technique simply involves everyone having an open discussion about their triggers and traumas. The goal is complete openness with the understanding that no one needs to explain or justify their triggers. There should also be a common realization that every potential trigger cannot be covered. - Breaks. We will have a 10 minute break approximately 90 minutes into each session. Players are welcome to take additional breaks, please let us know in game if a break is needed. - Monte Cook RPG Consent Checklist. The checklist breaks common triggers down into green, yellow, and red boxes. Green is something a player is totally ok with, yellow is something a player can handle with advanced warning or only in reference, and red is a complete no. There are also blank fields to fill in any potential triggers that aren’t already on the sheet. This will be provided by the GM in a Google spreadsheet, these red items will already filled in as they will not be part of the game: • Harm to children • Romance • Sex • Homophobia • Racism • Real-world religion • Sexism • Cancer • Claustrophobia • Freezing to death • Genocide • Heatstroke • Pregnancy, miscarriage, abortion • Self-harm • Sexual assault • Starvation • Terrorism • Torture • Thirst - Stars And Wishes. A necessary part of post-session discussion is feedback. Stars and Wishes is a great technique for giving feedback in a friendly, productive way. This is done right at the end of each session. • First, everyone goes around and mentions something they enjoyed. This is their Star. It can be a cool combat encounter, an intriguing moment of roleplay by two players, or a cool idea the GM came up with. • After everyone says a Star, we move onto Wishes, everyone goes in turn. A Wish is something each participant would like to see. They could ask for more time in a certain location, more interaction with another player character, or the return of something they haven’t seen in a while. Through this interaction, everyone gets to give feedback without worrying about coming across as negative.

Content warnings

Death

Safety tools used

Frequently asked questions