DND 5e Lost Mine of Phandelver (Perfect for Beginners)

DND 5e Lost Mine of Phandelver (Perfect for Beginners)

The Lost Mine of Phandelver is the perfect way to start playing DND. The mines hold secrets, just waiting for you to discover them.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 11:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 6–12 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Dungeons and Dragons can be intimidating to start. The Lost Mines of Phandelver campaign is the perfect way to start. Together, we can create a wonderful story. The setting/ campaign introduction text is as follows: More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers—a trio of dwarves—have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is.

Game style

Organized Play

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master
Neurodivergent
Multi-lingual
No Gen AI

1 year on StartPlaying

Highly rated for: Creativity, Visual Aid, World Builder

About me

I'm male (he/him), from the UK and on the wrong side of thirty. I love TTRPG's, playing them, and watching actual plays. I am an aspiring author, and love a variety of genres, with fantasy being my largest love. Working with my players to craft interesting stories and wonderful memories is my biggest hope, and I look forward to talking with many people on this site. And you won't see any Generative AI slop from me. Just human made fun :D

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Character creation

Creating your character

For character creation, I would encourage everybody to create a character on DND Beyond, as it is the simplest, most effective tool. If you would like to create a paper character sheet, that is fine too, but please send me a copy. If you do not feel comfortable creating a character by yourself, we can arrange a time during or after session zero to create one together. For stats, we will be doing a standard rolled array, and assigning the stats as we see fit. We will be rolling 4 d6, and keeping the highest 3. We will all be beginning at level 1 and finishing the campaign at level 5. You are free to use any of the options on DND Beyond to create your characters, and if you want to use items, subclasses or the like from other sourcebooks, I can help you with that process. I'm here to help you create the characters that you want to play, and write the stories you want to live in. The only exceptions I would say are the collaboration books (Borderlands and MTG), as they stray from the mythos of Faerun a little too much for my liking. Please feel free to reach out at any point for advice, assistance or just to ask a question.

What to expect

Preparing for the session

I will be using Discord for the voice/video calls, so please have an account ready. I will send you an invite to a campaign group when it is created. Please create an account on DND beyond for your character if possible, but you can use other tools if you prefer- just please send me a copy. I use Owlbear Rodeo primarily for battle scenes, but I don't believe you need an account to access the maps, so that should be fine. If any of you have preferred tools or sites, please let me know, and I can try incorporating them in.

What Benjamin Wagner brings to the table

I like character voices. I am NOT a voice actor, but I like to have fun and play around with character, and the voice can dictate a lot. I encourage you all to have fun with voices, but if you would prefer not to, that is fine as well. Combat will be fair, there will be challenge and stakes, but this isn't Dark Souls. My role as DM is not to try and kill the players, but to challenge you to think tactically and co-operatively as you pursue your goals. Rules are a guideline, and I very much embrace the rule of cool to stretch things. There are limits, of course, but I want to reward creativity, and not punish something that doesn't perfectly fit a rulebook. I will use ambient music and battle music, tech willing.

Homebrew rules

We can discuss these at session zero, but the homebrew rules I use regularly are: Potion on a bonus action Death save rolls in secret Flanking can give advantage (to you and your opposition) Carry weight for currency doesn't matter

Equipment needed to play

Internet

Computer

Microphone

Safety

How Benjamin Wagner creates a safe table

We will have a session zero to discuss the limits and lines of each player in the group. We should all be open minded, as things that we are fine with are not the same for everybody else. The campaign can easily be adapted to remove triggers or content that players find offensive so do not hold back in letting me know. In session, if you feel uncomfortable, either flag me by raising your hand or sending a message, and I will move on quickly. If another player is making you feel uncomfortable, please bring it up with them, or with me if you do not wish to confront them directly. I am happy to have aftercare discussions with those who wish for it.

Content warnings

Alcohol Use
Animal Death
Character Death
Death
Deep or Large Bodies of Water
Fire
Illness
Murder
Spiders
Trauma

Safety tools used

Frequently asked questions