Against locks and legend
Join Remy’s Requisitions, where every contract is a new adventure. Recover the impossible before someone else does.
$20.00
/ Session
Details
1 player following this game
Weekly / Wednesday - 5:30 PM UTC
Session Duration / 2–3 hours
Campaign Length / 35–45 Sessions
0 / 6 Seats Filled
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About the adventure
Now Hiring: Field Acquisition Specialists Remy’s Requisitions – “If It Exists, We Can Get It.” Have you ever needed something that simply couldn’t be bought? A lost family heirloom buried beneath an ancient ruin. A noble’s signet ring quietly reclaimed before tomorrow’s coronation. A dragon’s discarded scale. A cursed painting that refuses to stay destroyed. A map that was never meant to be found. That’s where Remy’s Requisitions comes in. For generations, our company has specialized in acquiring the extraordinary. We provide discreet retrieval services to nobles, merchants, scholars, adventurers, collectors, temples, and—when the price is right—just about anyone else. Our methods vary with the assignment. Some contracts involve careful negotiation. Others require archaeological expertise, wilderness expeditions, or dungeon exploration. A few call for stealth, deception, or recovering property from individuals who are… reluctant to part with it. No two jobs are ever the same. We’re currently accepting applications for new Field Acquisition Specialists. Experience is appreciated but not required. We value quick thinking, teamwork, adaptability, and a willingness to solve unusual problems under pressure. Combat training is useful. Lockpicking is useful. Diplomacy is useful. Knowing when to run is often invaluable. Successful applicants will receive: ● Competitive pay with performance bonuses ● Company-issued equipment ● Access to experienced mentors ● Opportunities for advancement ● Travel across the realm ● The satisfaction of recovering the impossible Please note that employment may involve dangerous environments, hostile creatures, ancient curses, morally questionable clients, rival retrieval companies, unexplored ruins, extradimensional spaces, and the occasional dragon. Remy’s Requisitions accepts no responsibility for injuries sustained while ignoring sound professional judgment. About the Campaign This D&D 5e campaign begins with the party as newly hired employees of Remy’s Requisitions. You’ll rise from rookie retrieval agents to legendary specialists, taking on increasingly ambitious contracts across a living world full of mystery, danger, and opportunity. Expect a campaign filled with dungeon delving, urban intrigue, heists, wilderness expeditions, negotiation, investigation, memorable NPCs, and meaningful choices. Every contract presents multiple ways to succeed—and every successful retrieval may uncover an even bigger mystery. The item is waiting. The client is paying. The job starts now.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
31 games hosted
Highly rated for: Inclusive, Storytelling, Beginner Friendly
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I’m Josh — a professional Game Master with 24 years of tabletop experience and 21 years running games behind the screen. I’ve guided players through dozens of systems, specializing in immersive fantasy and gripping horror campaigns. Whether it’s high-stakes political intrigue, creeping cosmic dread, or character-driven epic adventures, I build worlds that feel alive and stories that matter. My GM style focuses on: • Deep player immersion • Meaningful character development • Strong narrative pacing • Atmosphere you can feel As a GM, nothing excites me more than watching players become truly invested — when the world feels real, the stakes feel personal, and the story matters. I love building settings that pull players in and stories that keep them thinking about the game long after the session ends. If you’re looking for a GM who’s prepared, enthusiastic, and dedicated to delivering memorable experiences every week, I’d love to roll some dice with you.
View Profile →Character creation
Creating your character
Character creation rules will be standard array or point buy. Starting level will be 2 and character will be made in D&D beyond.
What to expect
Preparing for the session
Any link required will be provided when we have enough players to begin
What Josh T brings to the table
Rule of cool, custom maps, voices and ambient music
Homebrew rules
Most will be discussed in session zero. The two big ones I will list here. Firstly no power gaming. Secondly, natural 1’s are automatic failures and natural 20’s are automatic successes
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Josh T creates a safe table
We will discuss safety at session zero
Content warnings
Safety tools used