Lancer: Beyond Cradle - A Campaign for Beginners and Veterans!
As a member of a prestigious Union Combat Academy, you set out to prove your worth taking on the hardest missions the DoJHR has. Will you be the best?
$25.00
/ Session
Details
Weekly / Tuesday - 2:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 6+ Sessions
0 / 5 Seats Filled
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About the adventure
Whether you're brand new to Lancer or have been playing the game since it launched, you're welcome here! Lancer: Beyond Cradle will take your Lancers from their humble beginnings as new recruits all the way to becoming the best of the best. A strong mix of combat and RP, you'll uncover mysteries and conspiracies hindering Union's utopian project. Do you have what it takes to be the best?
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Knows the Rules, Inclusive, Beginner Friendly
About me
I am a GM with over 20 years of GMing experience. I run for systems including LANCER, D&D 5e, Monster of the Week, Apocalypse World 2e, Cyberpunk Red, Fate Core/Accelerated, and Dresden Files the RPG.
View Profile →Character creation
Creating your character
As I expect to have many new players to the game, we will do a Session 0 where we will discuss people's expectations and plans for their builds. All characters will start at License Level 0 for the first mission. After the first mission, characters will immediately progress to License Level 2, and from there characters will progress 1 License Level per mission.
What to expect
Preparing for the session
All players should have at least thought about their Lines and Veils, and ideally should come prepared with a list of Lines and Veils. Lines and Veils are a safety tool I use to build the narrative as the game progresses. Lines are themes and events that a player absolutely *does not* want to include in the game. Examples might be torture, racism, sexual exploitation, etc. In my games, torture and sexual assault are always Lines. Veils are themes and events that players don't mind being included, but only as background or using a "fade to black." In my games, sex, and interrogations are always veiled. Meanwhile, once you join I'll send over a link to a Discord that will contain some information for the game, and will be the Voice Chat we use.
What Benjamin brings to the table
I try to cater my games to my groups. My stories always try to include character backgrounds and information in the narrative. While I'm not the best at character voices, I do try to make my NPCs memorable in some way or other. I tend to favour Rule of Cool when I think it's appropriate, particularly in Lancer's "Boots on the Ground" narrative play sections, but during combat I tend to try to keep things to Rules as Intended/Written. I try to keep an even mix of combat and interesting narrative sections. I also will do my best to make tokens for players an NPCs, though the quality isn't the best as I'm no digital artist! Above all, I try to keep my table as an inclusive and safe space for people of all backgrounds.
Homebrew rules
I don't use Tom Bloom's Dusk Wing errata, instead NPCs can be effected by multiple holograms from its core power. In my setting, I tend to either ignore the Aunic Assembly or simply don't include them at all for a variety of reasons.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Benjamin creates a safe table
As mentioned, I use Lines and Veils for my games. Further, I always allow my players to contact me outside of games privately if they have any concerns about how things are going. I also will use an X card system during games.
Content warnings
Safety tools used