The Lost Wyrmling of Everwoode
A lost dragon wyrmling lives among outlaws in the Everwoode. Finding it is the easy part. As for deciding its fate...
$15.00
/ Session
Details
1 player following this game
Weekly / Thursday - 2:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
A copper dragon's egg was stolen several years ago, and most assumed it was lost forever. Now rumors have begun to spread of a young dragon living among a band of outlaws in the Everwoode. Merchants refuse to travel certain roads, local authorities are growing concerned, and the Baronet is willing to pay good coin to see the wyrmling returned. But what begins as a straightforward mission may soon become something far more complicated. As you track the dragon through the forests, you'll uncover secrets, conflicting loyalties, and difficult questions that cannot be solved with a sword alone. The greatest challenge may not be finding the wyrmling, but deciding what should happen once you do. This adventure is ideal for players who enjoy investigation, exploration, roleplay, and meaningful choices. Combat is certainly present, but not every problem is best solved by violence, and the decisions you make will shape the story's outcome. New players are welcome, and no knowledge of the setting is required. Whether you're a seasoned adventurer or embarking on your first quest, you'll find mystery, danger, memorable characters, and perhaps even a dragon worth caring about. This campaign is designed to take characters from levels 1 through 5 with opportunities for further adventure should the party wish to continue their story.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
I started running D&D as a kid in 1984 with a battered boxed set from a rummage sale, my brothers, and a couple of neighbors. I kept playing through the Satanic Panic years (sometimes underground), and I’m still doing what I love—helping the dice tell stories. I’ve played and run a wide range of systems, including D&D, Star Frontiers, and Boot Hill. By day, I’m a high school teacher (History, Geography, Government, and French), and by night I’m a published novelist—so clear communication, strong atmosphere, distinct characters, and meaningful choices are at the center of every game I run. I often say there are two kinds of tables: those that play a game with a story attached, and those that tell a story with a game attached. I run the latter. My style is story-forward and roleplay-focused, with room for tactics, humor, and heroics—but always with character at the center. I aim for tables where everyone shares the spotlight, which is why I cap my games at 4–5 players. My tables are inclusive, respectful, and welcoming. I’m also beginner-friendly. If you’re looking for immersive stories, shared spotlight, and a GM who treats your character as part of the narrative—not just a stat block—I’d love to have you at my table.
View Profile →Character creation
Creating your character
Please feel free to create a character in D&D Beyond using the standard 5.5 (2024) rules. If you need help in any way, let me know. I'm always happy to assist.
What to expect
Preparing for the session
We will be using either Roll20 or D&D Beyond Maps for a VTT (to be announced before the game) and Discord for our voice sever. All of these platforms offer free accounts and I'm happy to help out if needed. I will supply links to the relevant VTT and Discord channel before the game starts.
What Scott brings to the table
My goal is simple: to provide a fun, welcoming game where player choices matter and everyone has a chance to contribute. I run a balanced style of game that includes roleplay, exploration, problem-solving, and combat. I enjoy character development and memorable NPCs, but I also believe adventures move forward through action. Players can expect a world that reacts to their decisions and a story shaped by their successes, failures, and occasional questionable judgment. I use character voices when inspiration strikes, though I make no claim to be a professional voice actor. Combat is designed to be challenging but fair. Enemies generally behave intelligently according to their abilities and motivations, and tactical thinking is rewarded. Creative solutions are encouraged, especially when they fit the situation and make the game more exciting. I generally follow the rules as written, but I am not afraid to make a ruling when necessary to keep the game moving. If a player has a clever idea that makes the table smile, the Rule of Cool often gets a hearing. Consistency and fairness matter, but so does fun. New players are always welcome. Whether you've been playing for decades or are rolling your first character, I'll help you learn the game and find your place in the story. My tables are cooperative, respectful, and focused on creating a memorable adventure together.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Scott creates a safe table
I will send out a link to a lines and veils document before the first session and will make sure all players are aware of group lines and veils. Additionally, I keep an open door policy. If someone crosses a line you hadn't thought about ahead of time, let me know and I will do my utmost to ensure everyone is able to have fun in a trauma-free creative environment.
Content warnings
Safety tools used