RIME OF THE FROSTMAIDEN: Another Day (Biweekly, 1st Game Free!)

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RIME OF THE FROSTMAIDEN: Another Day (Biweekly, 1st Game Free!)

One day the sun set over Icewind Dale and never rose again. That was over a year ago, and at last a party ventures forth, to end the endless winter.

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Bi-weekly / Saturday - 6:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

First session free (beginners welcome)! Auril, the goddess of frost, is angry. The priesthood of Lathander, god of the sun, has commissioned a small band of adventurers to investigate and bring succor to Icewind Dale in the frozen north. Whether as a simple sellsword, a local guide, a cleric or paladin of Lathander or his allies, or for more esoteric reasons of your own, you signed on with the so-called Dawnbringer expedition, in the hopes of bringing a close to the Endless Winter. With the Shaengarne River frozen over, you have spent the past two weeks in the back of a bumpy cart as the snowdrifts piled up alongside the roads. As the wooden palisade wall of Bryn Shander rises into view, it's been over a week since you last saw the sun. The glow of the little windows is a welcome sight.

Game style

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

5.0

(17)

Queer
BIMPOC
Neurodivergent

4 years on StartPlaying

17 games hosted

Highly rated for: Inclusive, Teacher, Storytelling

Average response time: 1 hour

Response rate: 33%

About me

Longtime player and mod/DM of both tabletop and play-by-post games, looking to create a fun, social, character-centric table with a mix of official material and player-directed questing. I've been RPing for most of life at this point, starting with playing and modding on play-by-post forums, playing and GMing tabletop for about half of that time. I'm a big fan of Planescape (the AD&D setting and Torment), Dark Sun, Ravenloft, the World of Darkness, Gamma World, Dungeon World, Discworld, Super Mario World, Cowboy Bebop, Hellboy, and Sam and Max, and more recently I've gotten hooked on the adventures of the Mighty Nein -- to give you some idea of the flavour of game I'm likely to run. I love long-term subplots that take ages to pan out and tend not to be big on powergaming. If that sounds like a good fit, let me know. If I'm not running the game for you right now, maybe I will be in the future. Cheers!

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Character creation

Creating your character

Characters will begin at Level 3 and should have some connection to the Dawnbringer expedition, whether as clerics, paladins or other acolytes, sellswords or caravan guards, guides with experience in the Dale or similar regions, consulting mages with a particular interest in the phenomenon, and so on. Character creation will happen before the session over Discord and D&D Beyond, using the point buy method for stats.

What to expect

Preparing for the session

We'll be playing by voice and text chat over Discord (https://discord.com). For your fellow players' sakes, please have a good quality mic and headset tested and installed -- I'm available for troubleshooting help if needed! Owlbear Rodeo (https://owlbear.rodeo) will be used for maps and exploration, and you'll need an account on DnD Beyond (https://dndbeyond.com) to create and update your character.

What Jay brings to the table

Expect a variety of character voices, a backing playlist, lots of roleplay opportunities, and combat scenarios where taking the enemy head-on is only one option out of many. My favourite campaigns always contain some sandbox elements and I love adding additional hooks and twists based on the player characters' choices and backgrounds!

Homebrew rules

- 2024 rules except where noted. 2014 rules for grappling, wild shape, and counterspell. If you need one edition or the other for your build, just let me know. - When hiding or moving stealthily, rather than rolling when you take the Hide action, you declare you're Hiding, and only roll when there's a chance you could be noticed, using other creatures' passive Perception as the DC. - Drinking a potion can be an Action or Bonus Action, but feeding it to another character is always an Action. When you drink a potion as an Action (yours or someone else's), you gain the maximum amount of healing (no roll). - Each time you fail a death saving throw, a character of your choice gains Heroic Inspiration.

Equipment needed to play

Computer

Microphone

Safety

How Jay creates a safe table

Please include any hard Lines or tricky Veils or triggers to me when joining, and we can make the X/N/O cards visual, verbal, or part of the chat as players prefer. I maintain an open door policy and I'll always be available after session for cooldown and aftercare if desired.

Content warnings

Animal Death
Body Horror
Cannibalism
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Freezing
Hangings
Illness
Pandemic
Snakes
Violence

Safety tools used

Frequently asked questions