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Guildcrawl
The World Dungeons have existed since time immemorial, heralding a new age with each awakening. What will arrive in an age of industry?
$7.00
/ Session
Details
1 player following this game
Weekly / Wednesday - 9:00 PM UTC
Session Duration / 3–5 hours
0 / 6 Seats Filled
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About the adventure
The setting of this campaign is set in a world where massive dungeons, known as World Dungeons, contain special resources and secrets hidden throughout the ages. Once a World Dungeon has been conquered, a guild may be set up within. Many such guilds have been formed and now actively await the awakening of more World Dungeons. Your characters may work for such a guild or seek to make their own. Major themes of this campaign are civilization building and warfare. Touchstones include the following: Magi, Fairytail, Ravnica, and Overlord.
Game style
Hexcrawl / Exploration
Dungeon Crawl
Realm Building
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Creativity, World Builder, Voices
Average response time: 10 hours
Response rate: 100%
About me
It is a pleasure to be here! I have been playing TTRPGs for more than 8 years now and am versed in many facets of roleplaying, game design, and social interactions. My favorite types of settings are political intrigue, horror, and settlement building. I am LGBTQ+ friendly and open to all peoples.
View Profile →Character creation
Creating your character
Player characters will start at level 4, each with one uncommon magic item and two common magic items. Stats will be assigned by the 4d6 drop the lowest method. All 5e books of allowed content will be provided, including any official releases and pre approved homebrew. I may allow additional homebrew if you would like.
What to expect
Preparing for the session
Players should have an account for Owlbear Rodeo and Discord. Character sheets may be digital or physical as long as I can access them.
What Gabriel Simpson brings to the table
I always play ambient music as well as use voices for NPC’s. I allow the Rule of Cool at certain points, but tend to stick with RaW.
Homebrew rules
Drinking healing potions as an action grants the maximum healing for that potion. Perkin’s crits are used. Bastions and Strongholds will be in play. Martial Maneuvers will be granted from Ryoko’s Guide to the Yokai Realms. The table may decide if they would wish to use Heliana’s Guide to Monster Hunting’s Harvesting and Crafting rules.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gabriel Simpson creates a safe table
I will be sending a link to a Lines and Veil fill out sheet. I will also be doing a session 0 and will always be open to discuss issues that may arise.
Content warnings
Safety tools used