Tomb of Annihilation: Memento Mori

Tomb of Annihilation: Memento Mori

Unearth the past and navigate the deadly jungles of Chult in a search for adventure and glory. But never forget the specter of death.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Oct 29 / Session 15

Session Duration / 3–4 hours

Campaign Length / 40–50 Sessions

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 29 | 11:00 PM – Session 15

Fri, Nov 06 | 12:00 AM – Session 16

Fri, Nov 13 | 12:00 AM – Session 17

Fri, Nov 20 | 12:00 AM – Session 18

Fri, Nov 27 | 12:00 AM – Session 19

Fri, Dec 04 | 12:00 AM – Session 20

Meet your party members

5/6

About the adventure

This official D&D module runs from level 1 to 10. It involves hexcrawl survival, political machinations, and a notoriously deadly dungeon. In the sun-baked jungles of Chult, where the humidity and heat make every day a fight for survival, and the wilds teem with dinosaurs, undead, and worse there is a darkness creeping through the jungle. Your explorations will come from the funding of a wizard who is seeking help discovering the Lost City of Omu. 🦕 Brave your way through a deadly adventure through a jungle teeming with undead, dinosaurs, and undead dinosaurs. 🦕 Find lost treasure of incredible power and value. 🦕 Solve the challenging puzzles of the mysterious entity that awaits your arrival in the Tomb of Annihilation. 🦕 Delve deep into one of the most dangerous dungeons ever to be constructed for 5th edition

Game style

Hexcrawl / Exploration

Puzzle / Mystery Focused

Combat Heavy

Game themes

Meet the Game Master

5.0

(70)

TOP GM
LGBTQ+
Artist

5 years on StartPlaying

818 games hosted

Highly rated for: Knows the Rules, Sets the Mood, Visual Aid

Average response time: 9 hours

Response rate: 100%

About me

Yooooooo I have been a DM for close to a decade, but in a roundabout way it took me a few years to find D&D. I rolled with a group that was too cool to play something as 'mainstream' as D&D. Sad to think I spent so long fiddling around in vague things like FATE to appease them! Now I've been my own DM for about five years, running things like Pathfinder 1e and D&D 5e in campaigns both prewritten and homebrewn. I've learned a lot of lessons, made a lot of mistakes, and I think I've come out the other side, if not a great DM like my players tell me, then an experienced one. You deserve my time and attention, much as I expect the same from my players in return. So why charge? I really put everything I have into my campaigns. I care about not only making them as good as they can be, but trying to make them as fun as they can be for you. I'm usually amenable to discussion on making a story that works for all of us. I want to provide sessions that are fun both as a roleplaying experience as a game. For a time, I was in this for the love of the game and to make it economically viable for me to just spend more time doing what I already love doing. That hasn't changed, but as I found myself dedicating more and more of my time to it, picking up more and more groups, I decided that for now, it's my full-time job. It's something I invest a lot of time in that players don't 'see' before the session time. It's time spent crafting custom encounter maps, reviewing and rebuilding adventures and jury-rigging the complex interactions of the virtual tabletop to run as smoothly as I can imagine with automation and user-friendly interfaces that work for you. I care about delivering on that.

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Character creation

Creating your character

Characters begin at level 1, they will be created together at session 0 within Foundry VTT itself. I will also ask you to make two backup characters at some point, given the deadly nature of this campaign. I own all the sourcebooks and can make any necessary knowledge readily available. Point buy determines ability scores. Starting equipment Feats are allowed Official classes only(Twilight cleric banned, soreee)

The current party

Party is currently: Lv. 2 Tabaxi Ranger, Lv 2. Human Paladin, Lv 2. Human Barbarian, Lv 2. Drow Wizard And I drew a cute MSPaint picture of them! The cleric had to leave due to a scheduling conflict. Please join us!

What to expect

Preparing for the session

Know the basic 5e ruleset, have internet, a microphone, and Discord, and relax. No need to install other software. A desktop computer or bare minimum a laptop is needed. You will be connecting to my server via an easy link on your internet browser. Brand new players should not apply. This module is deadly and dangerous.

What Prism DM brings to the table

Foundry VTT and D&D Beyond, amazing maps and music, many automation and animation tools that make games immersive and painless. Everything will be provided to you in digital format. I will also help with keeping a log of some important details, but players should expect to take notes for things they care about remembering.

Equipment needed to play

Computer

Microphone

Safety

How Prism DM creates a safe table

The nature of the death curse makes survival more difficult than in a standard module. You will need to keep track of your food and water in the jungle while dealing with its other perils. This is an adventure for those who love ADVENTURE, and for those who enjoy a game that respects your abilities. From tactical combat, to puzzles that ask you to think out of the box, the prizes will be hard won. There is room for questing off the beaten path, with many fun distractions.

Content warnings

Animal Death
Blood
Body Horror
Character Death
Insects
Drowning

Safety tools used

Frequently asked questions