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Prism DM

Prism DM (he/him)

5.0

(60)

LGBTQ+
Artist

3 years on StartPlaying

504 games hosted

Highly rated for: Sets the Mood, Knows the Rules, Visual Aid

About me

Yooooooo I have been a DM for close to a decade, but in a roundabout way it took me a few years to find D&D. I rolled with a group that was too cool to play something as 'mainstream' as D&D. Sad to think I spent so long fiddling around in vague things like FATE to appease them! Now I've been my own DM for about five years, running things like Pathfinder 1e and D&D 5e in campaigns both prewritten and homebrewn. I've learned a lot of lessons, made a lot of mistakes, and I think I've come out the other side, if not a great DM like my players tell me, then an experienced one. You deserve my time and attention, much as I expect the same from my players in return. So why charge? I really put everything I have into my campaigns. I care about not only making them as good as they can be, but trying to make them as fun as they can be for you. I'm usually amenable to discussion on making a story that works for all of us. I want to provide sessions that are fun both as a roleplaying experience as a game. For a time, I was in this for the love of the game and to make it economically viable for me to just spend more time doing what I already love doing. That hasn't changed, but as I found myself dedicating more and more of my time to it, picking up more and more groups, I decided that for now, it's my full-time job. It's something I invest a lot of time in that players don't 'see' before the session time. It's time spent crafting custom encounter maps, reviewing and rebuilding adventures and jury-rigging the complex interactions of the virtual tabletop to run as smoothly as I can imagine with automation and user-friendly interfaces that work for you. I care about delivering on that.

GM Style

I love getting my players into some significant roleplay, but I never force it. I wouldn't call myself an amazing actor, but I know enough voices to keep it fresh and I put all my heart into it. When it comes to dice and combat, I let them fall where they may. I don't set out to kill, but I won't stop the dice from doing what they will there, either. Depending on the campaign, death *can* be a serious threat.. However, I do not ban resurrection magic in any way, shape, or form. I do also use a light amount of houserules, such as allowing for a +2 to hit on flanking, but nothing egregious or unwieldy.

Game platforms used
Prism DM's Games
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