Professional Game MasterPrism DMhe/him
Yooooooo I have been a DM for close to a decade, but in a roundabout way it took me a few years to find D&D. I rolled with a group that was too cool to play something as 'mainstream' as D&D. Sad to think I spent so long fiddling around in vague things like FATE to appease them! Now I've been my own DM for about five years, running things like Pathfinder 1e and D&D 5e in campaigns both prewritten and homebrewn. I've learned a lot of lessons, made a lot of mistakes, and I think I've come out the other side, if not a great DM like my players tell me, then an experienced one. You deserve my time and attention, much as I expect the same from my players in return. So why charge? This hobby is expensive, man. And I'm an art student in debt. I just want to neutralize the money I've poured into this thing. I will only run campaigns I have extensive prior experience in. Any campaign I run here, I've run for others or played before. That's part of my guarantee that I'll do my best to give you a good time.
I love getting my players into some significant roleplay, but I never force it. I wouldn't call myself an amazing actor, but I know enough voices to keep it fresh and I put all my heart into it. When it comes to dice and combat, I let them fall where they may. I don't set out to kill, but I won't stop the dice from doing what they will there, either. Depending on the campaign, death can be a serious threat.. However, I do not ban resurrection in any way shape or form. I do also a light amount of houserules, usually to set out addressing balance grievances, such as the very weak monk subclasses.
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