Railway Nights - Steampunk Dark Fantasy Campaign πŸ³οΈβ€πŸŒˆ

Railway Nights - Steampunk Dark Fantasy Campaign πŸ³οΈβ€πŸŒˆ

The maiden voyage of a newly made rail should be a celebration, but what will become of its passengers when they encounter what comes out at night?

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$18.00

/ Session

Details

Weekly / Friday - 2:00 PM UTC

Jul 31 / Session 4

Session Duration / 2.5–3.5 hours

Campaign Length / 15–30 Sessions

3 / 6 Seats Filled

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Schedule

Fri, Jul 31 | 2:00 PM – Session 4

Fri, Aug 07 | 2:00 PM – Session 5

Fri, Aug 14 | 2:00 PM – Session 6

Fri, Aug 21 | 2:00 PM – Session 7

Fri, Aug 28 | 2:00 PM – Session 8

Fri, Sep 04 | 2:00 PM – Session 9

Fri, Sep 11 | 2:00 PM – Session 10

Fri, Sep 18 | 2:00 PM – Session 11

Fri, Sep 25 | 2:00 PM – Session 12

Fri, Oct 02 | 2:00 PM – Session 13

Fri, Oct 09 | 2:00 PM – Session 14

Fri, Oct 16 | 2:00 PM – Session 15

Fri, Oct 23 | 2:00 PM – Session 16

Fri, Oct 30 | 2:00 PM – Session 17

Fri, Nov 06 | 3:00 PM – Session 18

Fri, Nov 13 | 3:00 PM – Session 19

Fri, Nov 20 | 3:00 PM – Session 20

Meet your party members

3/6

About the adventure

Industry marches forward, and the world of Rukon has entered the age of steam power. The newly completed Falconer's Railway takes its maiden voyage, but there may be more aboard than just passengers. Creatures of the night eye this new wonder of transportation, and schemes begin to brew. Will anyone aboard be able to combat the darkness that lies in wait around them? What other new technologies will see the light of day? The campaign setting will be high fantasy steampunk, with a gothic horror tone. The party will be starting at level 5, and will likely continue beyond level 10. Players both new and experienced alike are all welcome!

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Educator

Less than a year on StartPlaying

26 games hosted

Highly rated for: Storytelling, World Builder, Creativity

About me

I've been playing Dungeons and Dragons for over 20 years and have been DMing regularly for 13. I've had experience running pre made modules and playing in the Forgotten Realms campaign setting, but have spent the majority of my time building a homebrew world. I've had experience as both a DM and a player on live streamed games with Tales From Rukon. I'm very open to different styles of play, and have made my world open to a huge variety of settings and themes, and I have fun tailoring the game to whoever my players are!

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Character creation

Creating your character

Players should create their characters in DnDBeyond in the supplied campaign link. Players are welcome to come with existing character ideas, or message me directly to set up a free session to work out ideas together prior to the game.

The current party

The party is currently level 6, and consists of a Dragonborn artificer, a Dhampir gunslinger, and an Aasimar sorcerer

What to expect

Preparing for the session

Ideally, players should have DnDBeyond, Roll20, and Discord accounts. Using either physical dice or the digital dice in DnDBeyond is totally fine! I host the games in a discord server, for which the link will be provided. Characters can be made in the DnDBeyond campaign, and Roll20 is used frequently.

What Dane Farley brings to the table

Above all, I want the games to be fun. I use the rules as a guideline, and use their limits to inspire creativity, but I'm absolutely a Rule of Cool DM who enjoys anything that helps develop better roleplay and sets up great character moments. Regardless of whether the group prefers a more tactical combat experience or a more grounded drama, setting up group cohesion and great inter-party dynamics is a priority. I try to aid this by helping with a number of layers of immersion, including original background music, interactive maps, character voices, and rich settings and lore to connect to. I'll also be hosting a DnDBeyond campaign that will give players shared access to all the material from my paid account.

Homebrew rules

-losing more than half a character's max health in one turn prompts a DC10 CON save that will result in being stunned on a fail -critical hits are rolled as normal damage with added modifiers, then that total is doubled, rather than just rolling a second damage dice -drinking a health potion is a bonus action, optionally characters can take a full action to automatically get the maximum dice roll -Natural 20 on initiative gives advantage on the first attack

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dane Farley creates a safe table

Lines and veils will be discussed and documented, and the expectation of X/N/O cards will be set, which I would have players use either visually on camera or through message (group chat or private message, whichever is more comfortable for the player). I like to have after-session chats, both as general hangouts and as a way to communicate anything players need to address or suggestions they may have.

Content warnings

Alcohol Use
Blood
Cults
Death
Devils / Demons / Fiends
Forced Blood Draining
Gore
Language/Cursing
Mind Control
Murder

Safety tools used

Frequently asked questions