Alexandrian Twist Dragon Heist into Mad Mage | 1-20 | Level 3

Alexandrian Twist Dragon Heist into Mad Mage | 1-20 | Level 3

Chase a stolen fortune through Waterdeep, then descend into Undermountain for a 1–20 saga of secrets, factions, and the Mad Mage.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

7 players following this game

Weekly / Saturday - 1:00 PM UTC

Aug 29 / Session 8

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sat, Aug 29 | 1:00 PM – Session 8

Sat, Sep 05 | 1:00 PM – Session 9

Sat, Sep 12 | 1:00 PM – Session 10

Meet your party members

4/5

About the adventure

This campaign starts in Waterdeep, one of the greatest cities in the Forgotten Realms, where every alley has a secret, every tavern has a rumor, and everyone seems to want a piece of the same missing fortune. We’ll begin with Dragon Heist: a city-based adventure full of faction intrigue, street-level danger, strange allies, rival schemers, and plenty of chances for your characters to make Waterdeep feel like home. You might be chasing gold, building connections, making enemies, protecting your neighborhood, or simply trying to survive long enough to figure out who is lying to you. Then the story descends into Dungeon of the Mad Mage, where Waterdeep’s bright streets give way to Undermountain: a massive, dangerous, deeply weird megadungeon ruled by Halaster Blackcloak. This is where the campaign grows from local mystery into a true Level 1–20 saga of exploration, tactical combat, ancient magic, impossible rooms, and choices that follow you back to the surface. This game is for players who want the full long-form D&D experience: roleplay, combat, exploration, faction drama, found-family party dynamics, and the satisfaction of growing from fresh adventurers into legends. I’ll bring the maps, music, pacing, onboarding, and structure. You bring a character ready to make friends, make trouble, and find out just how deep the rabbit hole under Waterdeep really

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Dungeon Crawl

Meet the Game Master

5.0

(11)

TOP GM
Neurodivergent
Educator
Multi-lingual

Less than a year on StartPlaying

36 games hosted

Highly rated for: Inclusive, Beginner Friendly, Visual Aid

Average response time: Under 1 hour

Response rate: 100%

About me

Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.

View Profile →
Character creation

Creating your character

🎲 Start at Level 1 📊 Use Point Buy 📘 2024 rules as the foundation 🔄 2014 options when there is no 2024 version 🛠️ Homebrew & Unearthed Arcana require approval 🚫 No Grim Hollow or Crooked Moon 🤝 Connect your character to the party Bring someone ready to: 🏙️ Make a name in Waterdeep 🕵️ Chase rumors and hidden agendas 🤝 Trust the party when trouble starts 🗝️ Explore secrets beneath the city 🕯️ Descend into something much darker 📜 Your character’s backstory matters. I’ll always take the backstory you give me and homebrew it into the module. Before Session, we’ll make sure everyone feels connected, campaign-ready, and part of Waterdeep’s streets, secrets, and shadows.

The current party

Party is Level 3 Minimus of the Grove - Elf Archfey Warlock Corvin Underbough - Halfling Warrior of Shadow Monk Thrakk - Bugbear Path of the Giant Barbarian Aldric Voss - Human Arcana Domain Cleric

What to expect

Preparing for the session

Things you'll need: 💬 Free Discord account 🐉 Free D&D Beyond account 🎙️ Working microphone 🌐 Stable internet 💻 Computer or laptop 🎧 Headset recommended 🧭 No character prep needed Once you join, you’ll receive the Discord, campaign, and Foundry links. We’ll handle setup together before you step into Waterdeep’s streets, secrets, and shadows.

What Bauric brings to the table

😄 A little comedy 🎭 Strong character moments ⚔️ Dangerous, meaningful combat 🗣️ Plenty of room for roleplay 🏙️ A Waterdeep that feels busy and alive 🕵️ Secrets hiding in plain sight 🗝️ Choices that open unexpected doors 🤝 A table where everyone matters My goal is simple: you leave each session included, satisfied, and ready to tell someone what just happened.

Homebrew rules

💀 Death saves are rolled privately ⚔️ Flanking is not used 🗡️ Dual wielders may still use a Bonus Action attack after activating Nick with the Nick weapon first ⚖️ Rulings are fair and consistent The goal: fewer speed bumps, sharper danger, and a smoother descent from Waterdeep’s streets into Undermountain.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Waterdeep and Undermountain should feel dangerous for the characters, not uncomfortable for the players. 🛡️ Tone, boundaries, and expectations covered in Session 0 📄 Shared Lines and Veils document 🔄 Boundaries can be updated anytime 🛑 X, N, and O tools available during play 💬 Safety tools can be used in chat or by direct message ⏸️ Five-minute break every hour 🚪 Open-door policy 🤝 Quick check-ins during heavier scenes You can pause, step away, or check out briefly without pressure or explanation. The goal is a tense, immersive descent with a respectful and comfortable table behind it.

Content warnings

Blood
Character Death
Death
Devils / Demons / Fiends
Violence

Safety tools used

Frequently asked questions