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Rime of The Frostmaiden | Can You Survive The Cold? | Level 2

Rime of The Frostmaiden | Can You Survive The Cold? | Level 2

The sun no longer rises over Icewind Dale. Brave the cold, earn Ten-Towns’ trust, and uncover what waits beneath the endless night.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

2 players following this game

Weekly / Thursday - 11:00 PM UTC

Jul 16 / Session 3

Session Duration / 3–3.5 hours

5 / 5 Seats Filled

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Schedule

Thu, Jul 16 | 11:00 PM – Session 3

Thu, Jul 23 | 11:00 PM – Session 4

Thu, Jul 30 | 11:00 PM – Session 5

Thu, Aug 06 | 11:00 PM – Session 6

Meet your party members

5/5

About the adventure

The sun is dead in Icewind Dale. Auril’s endless winter has swallowed Ten-Towns in darkness, hunger, and fear. Supplies are thin. Trust is thinner. Every step beyond the firelight could be your last. This is a cinematic survival-horror campaign of frozen secrets, desperate choices, dangerous alliances, and ancient things buried beneath the ice. The world will remember who you save, who you betray, and what you sacrifice to survive. Heroism is possible. But in Icewind Dale, it always has a cost.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(11)

Neurodivergent
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

13 games hosted

Highly rated for: Inclusive, Teacher, Visual Aid

Average response time: 10 hours

Response rate: 100%

About me

Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.

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Character creation

Creating your character

🧿The campaign has begun. The party has set out from Termalaine toward the Gem Mine, where aggressive kobolds have driven the miners out and something stranger may be waiting in the dark. 🧿New characters will join at Level 1 with Point Buy and standard starting equipment, using the 2024 D&D rules, with 2014 options allowed where no 2024 version exists. I’ll help with character creation, D&D Beyond setup, party ties, campaign expectations, safety tools, and onboarding into Foundry/Discord so you can step in cleanly. 🧿This campaign is best for grounded characters made for a brutal survival story: people who have reasons to endure the cold, trust the party, and face what waits beyond the lantern light. 🧿Before your first session, we’ll do a character check-in to connect you to the party, the current situation in Termalaine, and the frozen dangers of Icewind Dale.

The current party

The Party is Level 2 Ichi Blackwater - Fairy Barbarian Oengus - Goliath Druid Rellic D'Og - Shadar-kai Warlock Tor'ón Bláy'lóc Ullrsson - Ice Elf Rogue Argentum Frostwing - Dragonkin Sorcerer

What to expect

Preparing for the session

🧿Create free Discord and D&D Beyond accounts. After joining the campaign you’ll receive the Discord server and D&D Beyond campaign link. 🧿You’ll also need a working microphone, stable internet, and a computer or laptop that can run Foundry in a modern browser like Chrome, Edge, or Firefox. A headset is recommended for cleaner audio and fewer distractions. 🧿No character creation is needed before Session 0. We’ll build your character together, get your tools set up, and make sure you’re ready to step into the snow.

What Bauric brings to the table

🧿I do the groundwork so that you can concentrate on doing your job, making difficult decisions, and inhabiting the world. I will help you get comfortable with the tools before we begin, especially if Foundry or online D&D is new to you. 🧿My style is cinematic, roleplay-forward and grounded. I like strong atmosphere, meaningful choices, and scenes that allow characters to breathe without slowing down the game. Combat is there for a reason, rulings stay consistent, and the rules support the story rather than smother it. 🧿My goal is simple: make Icewind Dale feel alive, keep the table moving, and give you a campaign where your character’s choices genuinely matter. Most importantly, it is for you to have fun.

Homebrew rules

🧿I keep homebrew light, clear, and focused on making the game feel better at the table. 🧿Since this is Rime, Death saves are rolled privately to keep dangerous moments tense and uncertain. I do not use flanking. 🧿That’s about it. I prefer rules that are easy to understand, applied consistently, and support the pace and atmosphere of the game without rewriting what makes 5.5e feel like 5.5e. 🧿The goal is simple: fewer speed bumps, more tension, and a smoother path into the story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

🧿Icewind Dale should feel dangerous for the characters, not uncomfortable for the players. 🧿We’ll cover tone, expectations, boundaries, and content preferences during Session 0 using a shared Lines and Veils document that can be updated at any time. You’ll also have access to X, N, and O tools through Discord chat or direct message whenever needed, including during play. 🧿Every session includes 5 minute breaks every hour, and my table always has an open door policy. You can step away, pause, or check out briefly without pressure or explanation. 🧿For intense scenes, I may check in quickly to make sure everyone is still good. The goal is a tense, immersive horror-survival game where the table stays respectful, communicative, and comfortable out of character.

Content warnings

Cults
Violence
Death
Freezing
Character Death
Language/Cursing

Safety tools used

Frequently asked questions