Rime of The Frostmaiden | Can You Survive The Cold? | Level 2

Rime of The Frostmaiden | Can You Survive The Cold? | Level 2

The sun no longer rises over Icewind Dale. Brave the cold, earn Ten-Towns’ trust, and uncover what waits beneath the endless night.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

2 players following this game

Weekly / Thursday - 11:00 PM UTC

Jul 30 / Session 5

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

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Schedule

Thu, Jul 30 | 11:00 PM – Session 5

Thu, Aug 06 | 11:00 PM – Session 6

Thu, Aug 13 | 11:00 PM – Session 7

Thu, Aug 20 | 11:00 PM – Session 8

Thu, Aug 27 | 11:00 PM – Session 9

Thu, Sep 03 | 11:00 PM – Session 10

Meet your party members

4/5

About the adventure

The sun is dead in Icewind Dale. Auril’s endless winter has swallowed Ten-Towns in darkness, hunger, and fear. Supplies are thin. Trust is thinner. Every step beyond the firelight could be your last. This is a cinematic survival-horror campaign of frozen secrets, desperate choices, dangerous alliances, and ancient things buried beneath the ice. The world will remember who you save, who you betray, and what you sacrifice to survive. Heroism is possible. But in Icewind Dale, it always has a cost.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(11)

Neurodivergent
Educator
Multi-lingual

Less than a year on StartPlaying

19 games hosted

Highly rated for: Inclusive, Beginner Friendly, Visual Aid

Average response time: Under 1 hour

Response rate: 100%

About me

Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.

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Character creation

Creating your character

🎲 Start at Level 2 📊 Use Point Buy 📘 2024 rules as the foundation 🔄 2014 options when there is no 2024 version 🛠️ Homebrew & Unearthed Arcana require approval 🚫 No Grim Hollow or Crooked Moon 🤝 Connect your character to the party Bring someone ready to: 🏙️ Survive the Dale 🕵️ Chase rumors and hidden agendas 🤝 Trust the party when trouble starts 🗝️ Explore secrets across the Ten Towns 🕯️ Descend into something much darker

The current party

The Party is Level 2 Ichi Blackwater - Fairy Barbarian Oengus - Goliath Druid Rellic D'Og - Shadar-kai Warlock Argentum Frostwing - Dragonkin Sorcerer

What to expect

Preparing for the session

Things you'll need: 💬 Free Discord account 🐉 Free D&D Beyond account 🎙️ Working microphone 🌐 Stable internet 💻 Computer or laptop 🎧 Headset recommended 🧭 No character prep needed Once you join, you’ll receive the Discord, campaign, and Foundry links. We’ll handle setup together before you step into Waterdeep’s streets, secrets, and shadows.

What Bauric brings to the table

😄 A little comedy 🎭 Strong character moments ⚔️ Dangerous, meaningful combat 🗣️ Plenty of room for roleplay 🏙️ A Icewind Dale that feels scary, brutal, yet enthralling 🕵️ Secrets hiding in plain sight 🗝️ Choices that open unexpected doors 🤝 A table where everyone matters My goal is simple: you leave each session included, satisfied, and ready to tell someone what just happened.

Homebrew rules

💀 Death saves are rolled privately ⚔️ Flanking is not used 🗡️ Dual wielders may still use a Bonus Action attack after activating Nick with the Nick weapon first ⚖️ Rulings are fair and consistent

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Icewind Dale should feel dangerous for the characters, not uncomfortable for the players. 🛡️ Tone, boundaries, and expectations covered in Session 0 📄 Shared Lines and Veils document 🔄 Boundaries can be updated anytime 🛑 X, N, and O tools available during play 💬 Safety tools can be used in chat or by direct message ⏸️ Five-minute break every hour 🚪 Open-door policy 🤝 Quick check-ins during heavier scenes You can pause, step away, or check out briefly without pressure or explanation. The goal is a tense, immersive descent with a respectful and comfortable table behind it.

Content warnings

Cults
Violence
Death
Freezing
Character Death
Language/Cursing

Safety tools used

Frequently asked questions