Mysteries and Magic of Waterdeep | Dragon Madness!

Mysteries and Magic of Waterdeep | Dragon Madness!

A missing person, a vault of gold, and a city of secrets. Dive into a magic-fueled heist where the city itself wants you to fail.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$28.00

/ Session

Details

3 players following this game

Weekly / Saturday - 9:00 PM UTC

Jul 18 / Session 1

Session Duration / 2–3 hours

Campaign Length / 15–20 Sessions

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Jul 18 | 9:00 PM – Session 1

Sat, Jul 25 | 9:00 PM – Session 2

Sat, Aug 01 | 9:00 PM – Session 3

Sat, Aug 08 | 9:00 PM – Session 4

Sat, Aug 15 | 9:00 PM – Session 5

Sat, Aug 22 | 9:00 PM – Session 6

Sat, Aug 29 | 9:00 PM – Session 7

Sat, Sep 05 | 9:00 PM – Session 8

Sat, Sep 12 | 9:00 PM – Session 9

Sat, Sep 19 | 9:00 PM – Session 10

Sat, Sep 26 | 9:00 PM – Session 11

Sat, Oct 03 | 9:00 PM – Session 12

Sat, Oct 10 | 9:00 PM – Session 13

Sat, Oct 17 | 9:00 PM – Session 14

Sat, Oct 24 | 9:00 PM – Session 15

Sat, Oct 31 | 9:00 PM – Session 16

Meet your party members

5/6

About the adventure

In Waterdeep, every alley hides a secret, and every handshake might hide a dagger. What begins as a missing person case quickly unravels into a sprawling treasure hunt that could shake the City of Splendors to its core. Rumors swirl of a hidden vault filled with half a million gold coins, wealth beyond imagining, enough to rival a dragon’s hoard, and you're not the only ones searching for it. Rival factions, criminal masterminds, and power-hungry nobles have all joined the chase, turning the city into a high-stakes battleground of politics, subterfuge, and sabotage. Every tavern holds hidden agendas. Every ally could be a rival in disguise. And the city itself seems to conspire against those bold enough to seek its greatest prize. As your DM, I encourage bold choices and clever thinking. Want to crash a noble’s masquerade ball? Cut a deal with the Xanathar Guild? Open a bakery as a cover for your heist crew? If it’s clever, chaotic, or just crazy enough to work, I’m here for it. Will you outwit Waterdeep’s deadliest players and uncover the vault’s secrets, or will you become just another ghost lost in the city’s shadows?

Game style

Rule of Cool (RoC)

Meet the Game Master

4.9

(93)

TOP GM
LGBTQ+
Queer
Neurodivergent

2 years on StartPlaying

565 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Hi there! I'm Joe aka Phoenix! I'm a seasoned GM with many years of experience running all kinds of different TTRPGs! I'm very supportive of my fellow LGBTQ+ community. I enjoy crafting unique character driven stories where your silly ideas shape the world around you.

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Character creation

Creating your character

We will be using 2024 rules and your characters will start at level 1, you can make a character before Session 0 if you like but character creation will be handled in session 0. That way I am there if you need help. I will also help tailor your character to the campaign and setting.

What to expect

Preparing for the session

Players should have the following: - access to a webcam/mic - a dndbyond account (for building characters and accessing the campaign and map/VTT) - a discord account (for playing the game)

What Joe (Phoenix) brings to the table

I will provide the dndbeyond campaign which has content sharing available so anything I own you can have access to as well, a discord server where we will play the game. I have a music bot in the server that will provide some nice background music and the occasional sound effect. I am a big believer and practitioner of the Rule of Cool and the "yes and" philosophy. Players can expect a rules light, roleplay heavy experience that focus on telling a good story.

Homebrew rules

- Drinking a potion can be either a bonus action or a full action. - On a critical hit in combat (Nat 20) you double the damage dice. One die is automatically the highest number on the die. Reroll 1's on the damage die - A Natural 20 on initiative gives you advantage on your first hit. A Natural 1 on initiative gives you disadvantage on your first hit. - When a dying character fails their third death saving throw, they can immediately take any single action Those are the Big Ones. A list of all these house rules and more that I use are listed in my discord server

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Safety

How Joe (Phoenix) creates a safe table

Session Zero will go over personal rules, guidelines, safety tools and where to find and access them in the discord. I use the rules more like guidelines. I'm not a big stickler for the rules. My goal is for players to just have fun with it.

Content warnings

Alcohol Use
Classism
Death
Devils / Demons / Fiends
Drugs (addiction, use, withdrawal)
Kidnapping
Murder
Spiders
Violence
Character Death

Safety tools used

Frequently asked questions