Astraeus, Realm of the 12, a west marches style campaign
Fantasy High meets DOS2. Do you have what it takes to ascend? In the realm of the 12, a millennia long wager is about to come to fruition...
$12.00
/ Session
Details
Weekly / Friday - 2:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 40–50 Sessions
0 / 5 Seats Filled
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About the adventure
In the land of Astraeus , realm of the 12, 3 great nations occupy the land. Veilwood, founded by Varkoros, rejects domination in favor of harmony, wisdom and spiritual balance. Its people seek unity with nature and believe diplomacy should always precede violence. Endurance through peace has kept them standing for a thousand years. Noxen, founded by Kaedros, thrives through ambition, adaptability, and opportunity. wealth, influence, and knowledge drive its society. They negotiate, trade, and scheme - not out of cruelty, but because survival belongs to those who are willing to adapt. Lastly, Khar, founded by Solkar, believes greatness is earned through strength, conquest, and unbreakable will. Its people value discipline, military excellence, and honor above all else. Peace is not gifted, it is taken. In an age of endless wars, one man saw another path. Zethros Duskbane, scholar, mage, and diplomat, orchestrated peace treaties between the 3 great nations where many had failed. He dissolved the old monarchies and founded TRICHOTOMIES MODULO 12 or TM12, a neutral institute dedicated to uniting the brightest minds of Astraeus. Through his vision the ACCORD OF TWELVE was born, and thus new traditions began. Every 12 years, the 3 leaders of the great nations would retire and new blood would ascend thus giving voice to the younger generations and creating the means for significant change to be achieved. So every 12 years the nations send their most promising prospects to the hallowed grounds of TM 12 so that they may hone their skills and ascend to lead one of the 3 great nations. Do you have what it takes to ascend? Come find out in this West Marches style adventure, complete with offline roleplay!
Game style
West Marches
Sandbox / Open World
Meet the Game Master
About me
Hello, my name's Jeremy. I am a life long nerd and gamer who has recently found himself hosting a daggerheart campaign for friends. We're 32 sessions in and still going strong! I have played some games through startplaying and had a great time, and I would like to take the next step and start hosting daggerheart games in my homebrew I've been working on. Over the course of the last year I've gotten really comfy with the daggerheart system and really started to hone my improvisational skills due to my tables whacky yet awesome ideas. My main focus, is to create a great experience for my players, and yes and as many of their cool ideas as the dice allows.
View Profile →Character creation
Creating your character
We will be using demiplane exclusively, and I will be content sharing for those who need it. Starting level 1, session 0 a week before the start of the campaign and it will be free. During session 0 we can go over connections to other players and your connections to Astraeus.
What to expect
Preparing for the session
1st things is make sure you've made a discord, roll20, and demiplane account and have synced up your demiplane with your roll20. Next join our discord https://discord.gg/Yg6cvgWrD6 . Come up with a character concept and make a level 1 char in demiplane. Let me know if there are an elements of your backstory i need to account for.
What Quacks brings to the table
I will be providing a number of things to make this a fun experience. There are 10 heads of departments that all give out weekly lessons, that can be completed during sessions or in our offline roleplay channel. We have the offline RP so if you feel like interacting with the world during the week, that is all free to do and helps get people invested in the world. Its a West Marches style so that means 12 tables all playing in the same world. I will be streaming all sessions @ twitch.tv/commanderquacks so if you wanna tune in on how other people are interacting with the world you are welcome to! That said NO METAGAMING. This will result in a talking to the first two times, if it happens a 3rd it will be grounds for a kick. I want everyone to have fun, but this is one rule that must be enforced with this kind of project to work well. So please we're all adults here. No using information your char wouldn't have to gain unfair advantages. There are weekly Job posting's that you can take each week that range anywhere from exploration, to puzzles, to political intrigue, to straight up combat. So each week you're table will be able to choose from a variety of missions you feel would make for the most fun experience. I'm also working on an app that runs and in world card game exclusively using things in the world!
Homebrew rules
Group checks as written in Daggerheart don't appeal to me. It feels like the +-1 system more often then not just feels like a wash. So when i do group checks, everyone rolls, and the average DC is gonna be 20 instead of 15. The first person to roll is leading it and counts as an action roll. Everyone else's roll counts as a reaction roll. Based on those rolls I'll give partial or full information.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Quacks creates a safe table
we will used a lines and veils in session 0
Content warnings
Safety tools used