The Stars Remember Who We Were, a Space Western
After a violent crash on a strange world, allies awaken with broken memories, forced to unite, repair their ship, and uncover the truth of their past.
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SYSTEM
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LANGUAGE
EXPERIENCE
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$20.00
/ Session
Details
Bi-weekly / Tuesday - 6:00 PM UTC
Session Duration / 4–4.5 hours
Campaign Length / 10+ Sessions
0 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
You have memories of your life, of the trials and tribulations, of friends and family, of your hopes and dreams. They play through your mind like a serenade of history, telling you who you are. Yet the last two weeks, they’re a mystery to you. Something happened and although you live, you have a lot to do to fathom how you ended up on this apparently abandoned world. The air is breathable, the faint smell of fresh grass and lavender gracing your senses. All around you the wilderness carries an eerie calm broken only by the periodic roar of some long-forgotten beast. You know not the name of this world yet, but maybe it will give you the answers you seek. Now is the time to find the resources you need and a way off this world, and to maybe answer the question ‘Are we alone here?’ ‘The Stars Remember Who We Were’ is a Starfinder campaign where your heroes scramble to unravel broken memories to discover what happened to lead them to become stranded on a forgotten world. It explores themes of exploration, heading into the unknown to reclaim the parts to fix your ship all with a view to leaving the planet and finding out how you got there, and why you can’t remember. A space western at its heart, players are encouraged to bring larger-than-life characters to this group of allies who, together, will find the answers they seek and explore the unknown as true space-faring adventurers.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Author of 'No Hope From Nowhere', D&D geek, and part-time narrative designer. I'm also an advocate for accessibility rights, mental health awareness, and the LGBTQ+ community. My games endeavor to provide a safe space for people of all walks of life to engage and enjoy themselves without fear of judgment. As a GM, I've been running games for over two decades in a multitude of systems, alongside designing my own homebrew settings and publishing written works, including my debut novel. I prefer to encourage roleplay and character development first, with combat and puzzles secondary yet integral to the stories I help weave. Additionally, the following three rules are a staple of my games and servers, making them incredibly important to me and the communities I create: Respect: Respect and kindness are our top-tier loot here. No discrimination based on race, gender, sexual orientation, or any other real-life attribute. Let's keep the game fun for everyone and build a diverse and inclusive party of players. Any behavior that goes against this will result in a swift banhammer. Cooperation: Let's make this adventure a true ensemble performance! Share the spotlight, invite others to shine, and respect each character's moment. No solo acts here—think of it like jazz, where everyone gets their chance to improvise. Be mindful of each other's strengths, build on them, and don't be afraid to pass the narrative baton. Interrupting others' roleplaying? That's a critical fail. Let's weave this story together and make it an epic collaboration! Open Door: The GM's door is always ajar! If you've got questions, concerns, or just want to chat about the game, hit me up anytime. I'm here to keep the adventure smooth and fair. In case of in-game disputes, consider me the neutral NPC referee. My goal is to mediate before we roll for resolutions. Creating a safe and enjoyable space is the critical hit here, and you're always welcome to knock on my virtual door for a chat or clarification. Let's keep the lines of communication critical! (Pun Intended). If you'd like to know more or hire me to run a game for you, please don't hesitate to reach out. I'm always happy to offer a free consultation call to see if we'd be a fit. Wigs
View Profile →Character creation
Creating your character
We will have a session zero however players are encouraged to bring 2 to 3 concepts to that first session as we work together to build the party.
What to expect
Preparing for the session
There will be a discord server, and the a Foundry link when sessions begin.
What Rich brings to the table
Players can expect a narrative and roleplay driven experience with puzzles and combat secondary, yet integral, to the development of overall themes. The game focuses on space faring vagabonds as characters first and foremost so players will have the opportunity to explore the planet and beyond, to play in the sandbox galaxy. The choice is that of you, the players. I utilise character voices and ambient music, through a discord bot. I'm a big fan of the Rule of Cool where possible, making a call based on what you are intending to do. This is a game about heroes forging community and inspiring hope, cool is the name of the game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Rich creates a safe table
With regards to safety tools, I operate on a direct message (or group chat) identification of concerns and call this the Call-X, Call-N or Call-O method: rather than cards, a player can type either of these into the chat and no questions will be asked as to the reasons. I will simply change, rewind, or skip the aforementioned content in the case of a Call-X, or change or fade to black in the case of a Call-N.
Content warnings
Safety tools used