Rich (Wiggy) banner

Rich (Wiggy)

he/him

5.0

(11)

TOP GM

Timezone

Etc/gmt

Language

English

Identity

Neurodivergent
Published Writer
Artist

About Rich (Wiggy)

Author of 'No Hope From Nowhere,' freelance creator, and part-time narrative designer. As a neurodivergent I'm also an advocate for accessibility rights, mental health awareness, and the LGBTQ+ community. My games endeavour to provide a safe space for people of all walks of life to engage and enjoy themselves without fear of judgment. As a GM, I've been running games for over two decades in a multitude of systems, alongside designing my own homebrew settings and publishing written works, including my debut novel. I prefer to encourage roleplay and character development first, with combat and puzzles secondary yet integral to the stories I help weave. If you'd like to know more or hire me to run a game for you, please don't hesitate to reach out. I'm always happy to offer a free consultation call to see if we'd be a fit. Rich

At a glance

3 years on StartPlaying

135 games hosted

Highly rated for: Storytelling, World Builder, Inclusive

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Featured Prompts

The three words my players would use to describe me are...

Collaborative, funny, and imaginative

How Rich (Wiggy) runs games

I'm a narrative first GM, preferring to create living breathing worlds for my players to inhabit and allowing them to go out & explore at their own pace. In fantasy systems such as D&D, Daggerheart, and Pathfinder, this involves having a detailed world map, as well as a few cities/towns to visit, a list of NPCs to be encountered, and a plan to ad-lib many more. With other systems, such as those set in the World of Darkness, I like to make my cities breathe (unless they're filled with undead), so that it really feels like your characters inhabit the metropolis and have sway over it's direction. I love doing character voices, use Foundry VTT to manage combat and dungeon exploration, and put a huge emphasis on roleplaying. If my players spend a large portion, if not all, of a session developing their characters through conversation or exploration then I find that perfect. Combat is an inevitable and integral part of any tabletop game, but for me it is simply another narrative tool at my disposal.

Featured Prompts

My games focus on...

collaborative storytelling

Rich (Wiggy)'s ideal table

Featured Prompts

I am for a vibe that's...

chilled and immersive

I love it when a player

Provides a detailed background and is open to working with me to feed that into the wider narrative. My games always feature a background form prior to kick off that players can complete should they wish. Players that do find their plots weaved throughout the worlds I create.

I think it's a red flag when players...

do things purposefully against the interests of the group because "that's what my character would do."

Rich (Wiggy)'s Preferences

Systems

Dungeons & Dragons 5e
Pathfinder 2e
Dungeons & Dragons 3/3.5e
World of Darkness
All Flesh Must Be Eaten
Cyberpunk Red
Werewolf: The Apocalypse 20th Anniversary Edition
Demon: The Fallen

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Social