
Rich (Wiggy)
he/him
5.0
(11)
Timezone
Language
Identity
About Rich (Wiggy)
Author of 'No Hope From Nowhere,' freelance creator, and part-time narrative designer. As a neurodivergent I'm also an advocate for accessibility rights, mental health awareness, and the LGBTQ+ community. My games endeavour to provide a safe space for people of all walks of life to engage and enjoy themselves without fear of judgment. As a GM, I've been running games for over two decades in a multitude of systems, alongside designing my own homebrew settings and publishing written works, including my debut novel. I prefer to encourage roleplay and character development first, with combat and puzzles secondary yet integral to the stories I help weave. If you'd like to know more or hire me to run a game for you, please don't hesitate to reach out. I'm always happy to offer a free consultation call to see if we'd be a fit. Rich
At a glance
3 years on StartPlaying
135 games hosted
Highly rated for: Storytelling, World Builder, Inclusive
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
The three words my players would use to describe me are...
Collaborative, funny, and imaginative
How Rich (Wiggy) runs games
I'm a narrative first GM, preferring to create living breathing worlds for my players to inhabit and allowing them to go out & explore at their own pace. In fantasy systems such as D&D, Daggerheart, and Pathfinder, this involves having a detailed world map, as well as a few cities/towns to visit, a list of NPCs to be encountered, and a plan to ad-lib many more. With other systems, such as those set in the World of Darkness, I like to make my cities breathe (unless they're filled with undead), so that it really feels like your characters inhabit the metropolis and have sway over it's direction. I love doing character voices, use Foundry VTT to manage combat and dungeon exploration, and put a huge emphasis on roleplaying. If my players spend a large portion, if not all, of a session developing their characters through conversation or exploration then I find that perfect. Combat is an inevitable and integral part of any tabletop game, but for me it is simply another narrative tool at my disposal.
Featured Prompts
My games focus on...
collaborative storytelling
Rich (Wiggy)'s ideal table
Featured Prompts
I am for a vibe that's...
chilled and immersive
I love it when a player
Provides a detailed background and is open to working with me to feed that into the wider narrative. My games always feature a background form prior to kick off that players can complete should they wish. Players that do find their plots weaved throughout the worlds I create.
I think it's a red flag when players...
do things purposefully against the interests of the group because "that's what my character would do."
Rich (Wiggy)'s Preferences
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